Not everything is a democracy and that's okay
Posted: 13 Oct 2019, 11:59
This subforum is very important and suggestions here are given a lot of weight, but there are times when decisions taken by developers don't match with what the community asks. I just wanted to give a little explanation (based on my personal opinions, not the Team's) of why this happens and why I think it's okay.
The most important reason to me is that most people don't know most things. One can try to explain the intricacies of tmwAthena or Hercules and programming language, but at the end of the day most people are going to want whatever gets them more rewards more easily. While a developer may carefully balance something like experience or item rewards, a community poll would probably (at least in my experience) just choose whatever option gets them to max level and rich. This is not bad, you can't expect every player to be an expert developer, but you have to keep that in mind. Knowing that, some things are best left to someone who knows what they're doing.
To make a real-world comparison, we don't have any countries that are run purely through direct democracy for the same reasons. The entire population may be able to elect representatives to run the country for them, but you cannot ask the people to run the country themselves. Regular people have no idea how the State works. They have no clue when it comes to managing national debt, foreign affairs or complex legislation. It doesn't mean people are stupid, they're just not skilled at those specific things. That's why democracies have parliaments and courts.
The second reason is that everyone wants something different. This is one game, but every player has a different idea of what needs to be developed first. Sometimes it's necessary to push forward with the main plan because otherwise we're just stuck, tweaking different areas of the game according to different community suggestions that don't coordinate with each other. That's how you end up with an unbalanced game where certain classes are obviously better than others and the economy is more broken than [insert any IRL country here].
As a small Open Source game, I like that TMW listens to the community. When I'm the player in any game, I always want developers to listen more. I think we do a great job here, but when we don't listen and people get upset I just wish they'd remember that it's for the overall benefit of the game that some things are decided privately. Very often I'm not qualified enough to take certain development decisions, but I always know who is and I trust them to do what's best.
The most important reason to me is that most people don't know most things. One can try to explain the intricacies of tmwAthena or Hercules and programming language, but at the end of the day most people are going to want whatever gets them more rewards more easily. While a developer may carefully balance something like experience or item rewards, a community poll would probably (at least in my experience) just choose whatever option gets them to max level and rich. This is not bad, you can't expect every player to be an expert developer, but you have to keep that in mind. Knowing that, some things are best left to someone who knows what they're doing.
To make a real-world comparison, we don't have any countries that are run purely through direct democracy for the same reasons. The entire population may be able to elect representatives to run the country for them, but you cannot ask the people to run the country themselves. Regular people have no idea how the State works. They have no clue when it comes to managing national debt, foreign affairs or complex legislation. It doesn't mean people are stupid, they're just not skilled at those specific things. That's why democracies have parliaments and courts.
The second reason is that everyone wants something different. This is one game, but every player has a different idea of what needs to be developed first. Sometimes it's necessary to push forward with the main plan because otherwise we're just stuck, tweaking different areas of the game according to different community suggestions that don't coordinate with each other. That's how you end up with an unbalanced game where certain classes are obviously better than others and the economy is more broken than [insert any IRL country here].
As a small Open Source game, I like that TMW listens to the community. When I'm the player in any game, I always want developers to listen more. I think we do a great job here, but when we don't listen and people get upset I just wish they'd remember that it's for the overall benefit of the game that some things are decided privately. Very often I'm not qualified enough to take certain development decisions, but I always know who is and I trust them to do what's best.