[LEGACY] Buff Tankers?
Posted: 14 Oct 2019, 01:10
Currently, if you're being attacked by more than 3 monster, you lose 5 VIT per monster above that.
Luvia have 7~8 permanent summons + herself and other summons.
Assuming someone was crazy enough to decide to tank her, they would have 5~6 monsters above the maximum.
This means they'll lose 25~30 vitality (defense). So each one of the nine monsters deal them +25 damage, let's say. That's 225 damage per attack cycle (an attack cycle lasts usually about 2 seconds).
Note that for every snake Luvia summons and attack the players, they'll lose 5 vit, so they get 45 damage more per second.
Say that a high level tanker with Heart Of Isis and etcetras had 2000 hp. With this penalty, they would die under 20 seconds.
The proposal is to lower the penalty from 5 VIT to 3 VIT.
This will make Tankers more resistant to being attacked by multiple monsters. In the example above, instead of 225 damage, they would get 135 damage instead (twice survival rate).
I'm leaving an option to lower to 4 VIT, but when evaluating if I should change or not, I'll sum both.
NOTE 1: This penalty is a global configuration; It affects all gameplay including non-tankers.
NOTE 2: It is possible to add this for a week under "experimental setting" title; Revoting is also allowed. But I need a server restart to make the experiment, and another to finish it.
Luvia have 7~8 permanent summons + herself and other summons.
Assuming someone was crazy enough to decide to tank her, they would have 5~6 monsters above the maximum.
This means they'll lose 25~30 vitality (defense). So each one of the nine monsters deal them +25 damage, let's say. That's 225 damage per attack cycle (an attack cycle lasts usually about 2 seconds).
Note that for every snake Luvia summons and attack the players, they'll lose 5 vit, so they get 45 damage more per second.
Say that a high level tanker with Heart Of Isis and etcetras had 2000 hp. With this penalty, they would die under 20 seconds.
The proposal is to lower the penalty from 5 VIT to 3 VIT.
This will make Tankers more resistant to being attacked by multiple monsters. In the example above, instead of 225 damage, they would get 135 damage instead (twice survival rate).
I'm leaving an option to lower to 4 VIT, but when evaluating if I should change or not, I'll sum both.
NOTE 1: This penalty is a global configuration; It affects all gameplay including non-tankers.
NOTE 2: It is possible to add this for a week under "experimental setting" title; Revoting is also allowed. But I need a server restart to make the experiment, and another to finish it.