Livio wrote: ↑08 May 2021, 19:03
Not many people around the world know that they should't use the "F" word here!
Haha, well I didn't mean to make it look like I was upset at the wording. I'm just not a big fan of the idea of adding restrictions to make the game funner. It can lead to very unfun situations, so I only advocate restrictions when necessary to protect the server, or the other players.
Many, many years ago dev community refused to implement blood and similar graphic violence in TMW.
Yeah, there should be an animation of characters getting hit, instead of just an abstract damage number rising above them. Maybe even stunlocking.
you have to ask people how do they feel and if they are messed badly than others.
Wait, so the proposal is not only to stop players from healing the most injured party member, but the Social tab doesn't even show how injured they are? That would make healers completely useless in the middle of a battle!
I've never seen someone forcing himself/herself/theyself/whatever to play a frustrating and sad game
You've never seen anyone playing Tetris?
But no I get you. I would rather that people play less though, than get them to play more by making them frustrated and upset.
And it's free software! So you can fork TMW and build your own version of angerless TMW by yourself.
Well, the client is written in C++, with so much abstraction. Open source doesn't help if the source is already incomprehensible!
And I'm not rich enough to afford a server, so...
Despite not being aware of this little detail I'm sure that you played enough the game and that your forum thread count doesn't matter at all.
Oh I've played about a month, not much time honestly. I didn't want to specify switching to the right tab, because I thought it was already pretty sad to expect a healer to do all that and still be effective.
I rarely see players relying only on healers and I've never seen nobody asking them about why they didn't heal them.
Really? Someone was asking just the other day if I could fight some higher exp. mobs, so they could practice healing. If I died in the middle of that with no heals going on I'd definitely be asking them what was going on.
Mages (or better "mana users") aren't forced to heal players. The game give them some exp for that but they don't have to heal if they don't want to do it.
Yes, and that's why you feel like they're total jerks if they say they're going to heal you and then you just kind of die like a lil Female dog, wolf, fox or otter while they laugh at you from their computer desk. If they were forced to heal players that'd be kind of dumb, since there's no chance for them to choose to do so then, and prove they're different than some joker only pretending to help.
Summoners for example are inhibited by magic cooldown time that prevents them to cast any spell for a quite long amount of time. It's not nice to complain with them about missed healing but nobody did so far.
I didn't even know summoners existed. All I ever saw was the magic system where you have to type a chat message, and then it heals someone, and consumes one of those crystal thingies. No cooldown that I know of, as long as your extremely difficult to farm crystals hold out.
There's an exp bonus already to defeat a monster together. However party exp sharing, as you surely know, is limited to levels above or below 10 from average or so.
I hadn't known, no. If I were doing it, I'd have exp. sharing depend on how much damage you did, so lower levels could get a little bit by doing a teeny bit of damage, but you need to be of similar levels if you want to get a good portion of it.
That wouldn't really help healers and support classes, but they would get exp. for using their abilities.
Experience points are kind of stupid, anyway. I'd just have doing damage make your Str go up, and casting spells raise your Int over time and stuff. If I were the grand high decision maker of a game like this, that is.