Scrolls

All development of pixel art and graphics
GravyTrain
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Post by GravyTrain » Thu Nov 16, 2006 5:40 pm

hehe there they work now...I was doing a little cleanup and added another directory to put TMW stuff. Forgot it would change the links on here.

But they should be working just fine now..
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ElvenProgrammer
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Post by ElvenProgrammer » Thu Nov 16, 2006 5:50 pm

Guess what? I like the closed one :wink:
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EJlol
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Post by EJlol » Thu Nov 16, 2006 6:58 pm

that closed one is really nice
GravyTrain
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Post by GravyTrain » Fri Nov 17, 2006 9:29 pm

Do you guys think there should be different looking scrolls?

Ex. closed scrolls for quests or maps, and open scrolls for magic, summons, etc...

Also what ideas does everyone have in ways these can be used effectively?
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Tarm
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Post by Tarm » Fri Nov 17, 2006 10:01 pm

I definitely want scrolls to look different.
That raise another question. Shall we have a indentify function? All scrolls could look the same until they have been identified and then look like the function they have.
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GravyTrain
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Post by GravyTrain » Fri Nov 17, 2006 10:07 pm

so for example the scroll is in closed form until it is identified as such and such scroll...or maybe has to be unlocked to perform its function....
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Tarm
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Post by Tarm » Fri Nov 17, 2006 10:11 pm

That's how it work in some RPGs yes. Personally I like the identify feature, but it should only be for certain things like magical stuff and scrolls for example.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
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ElvenProgrammer
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Post by ElvenProgrammer » Sat Nov 18, 2006 12:20 am

GravyTrain wrote: Also what ideas does everyone have in ways these can be used effectively?
I'm not sure what eAthena allows us to do, but I'm pretty sure there could be enough space for some nice add-ons. Starting from the 1st December I should have some spare time to look into this stuff, so we can plan something nice for a Xmas event/release.
Madcap
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Post by Madcap » Sat Nov 18, 2006 5:42 am

Nice work on the scrolls people.

Possible uses for scrolls:

-instructions on mixing spells
-maps of secret locations
-warping
-pieces of an elaborate puzzle imbedded in quest
-bank statement :lol:
-riddles (quests)
Last edited by Madcap on Sun Nov 19, 2006 5:53 am, edited 1 time in total.
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Modanung
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Post by Modanung » Sat Nov 18, 2006 1:22 pm

Madcap wrote:-maps of secret locations
I think I like that idea. :)
But we'd need a pop-up bitmap that shows the content of the scroll.
Something like this?
Image
Just a two-colour quicky.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Bjørn » Sat Nov 18, 2006 6:20 pm

I think it has a nice shape, but does it make sense that the top and bottom curl in different directions?
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Modanung
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Post by Modanung » Sat Nov 18, 2006 6:55 pm

Bjørn wrote:I think it has a nice shape, but does it make sense that the top and bottom curl in different directions?
Nope, half of the icons has it as well though. Proably just looks cool. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Dr Wahl » Sat Nov 18, 2006 8:19 pm

true functionality can be sacrificed for good looks, IMO.
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Post by Bjørn » Sat Nov 18, 2006 10:20 pm

But I think it would look better when both ends curled the same way.
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Post by Platyna » Sun Nov 19, 2006 4:28 am

Bjørn wrote:But I think it would look better when both ends curled the same way.
Actually many of scrolls were done this way to easly wrap it while being read read, and to make it not wrap automagically when unwrapped or left (in the times when paper were made out of leafs, animal skin etc. stuff which may break when gets stiff when getting dry).
Image

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Zuzanna K. Filutowska
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