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[WIP] rEvolt Recipes

Posted: 10 Jul 2020, 00:05
by DiamondPython

Waiting on Wildx for what recipes to make for rEvolt.


Re: [WIP] rEvolt Recipes

Posted: 10 Jul 2020, 00:37
by jesusalva

Every equipament piece, feel free to include rare hats

Also feel free to assign whatever level you want, ranging from 1 to 70, ingot rarity list is already at Gitlab issues

Keep in mind the three schools of Crafting:
Gloves and Boots are Tailoring

Err, divide Smithery and Jewelery.
Allocate anti-conflict materials.
Good luck. Sorry for being vague.


Re: [WIP] rEvolt Recipes

Posted: 10 Jul 2020, 13:00
by DiamondPython

I will try my best, Thank you Jesusalva.

However, more info about these 3 classes from anyone else would be appreciated.


Re: [WIP] rEvolt Recipes

Posted: 11 Jul 2020, 01:44
by DiamondPython

Okay, so I took a look at the issues and repos and at the work Jesusalva has made from rEvolt, but I will need some information as to what you guys want to be required for crafting the individual items and the byproducts created from crafting and etc.
Currently, Moubootaur Legends uses 2 main ores or materials, 1 common material all items of a type share ( like all chest armor crafts require an Iron Powder ) and finally 1 rare item or powder. If we can officiate some of the crafting materials in https://gitlab.com/evol/evol-all/-/issues/43 then I believe it is an easy matter to classify which items go under the crafting tier and match the corresponding rarity of crafting materials.

I'll try to get a small sample for you guys to see by this weekend or the next few days. I feel like some info is still up in the air and I'm a little hesitant to start making recipes for fear of having to redo due to idea changes about crafting materials.

Thank you


Re: [WIP] rEvolt Recipes

Posted: 11 Jul 2020, 17:10
by jesusalva

Nah, by the powers vested to me by the great Micksha of TMW, I hereby allow you to decide such specific details as you deem fit.

We will make our own balance on drops which weren't finished yet, so no worries.

PS. Keep in mind the Flag field is actually relevant in rEvolt!


Re: [WIP] rEvolt Recipes

Posted: 13 Jul 2020, 13:27
by DiamondPython

Oh dear, I'm all on my own on this. Okay, I'll get cracking


Re: [WIP] rEvolt Recipes

Posted: 13 Jul 2020, 18:44
by WildX
PoisonGhost wrote: 13 Jul 2020, 13:27

Oh dear, I'm all on my own on this. Okay, I'll get cracking

This is the motto of TMW development. Don't worry, you'll still find plenty of support and encouragement along the way <3


Re: [WIP] rEvolt Recipes

Posted: 15 Jul 2020, 23:14
by DiamondPython

Lol, sounds like a great one, XD. I'll be sure to reach out if I'm stuck.