Attn: Developers and Pixel Artists......TMW's caves

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Post by GravyTrain » 17 Nov 2006, 21:40

those new beams are awesome....i would say try and make em a little more rugged, or older looking, probly some knots in the wood ..or warped areas or darker burned looking areas...just so they arent so perfect.
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Post by ElvenProgrammer » 18 Nov 2006, 00:23

I see we're going toward a mine, this concept could be extended further with rails, pickaxes, gems, ores and stuff so it could fit as a dungeon in the snowland. Keep working on it!
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by yosuhara » 24 Apr 2008, 17:52

Instead of creating new topic, I decided to be a little bit necrophiliac and revive this thread, because it's subject, caves, really needs our attention... soooo

I recently experimented with creating a chasm and hole (maybe possible one way entrance to lower levels of caves? eventually we can introduce, through some quest, a rope..) they're still unfinished. I just want to get some feedback and opinions on them...

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Last edited by yosuhara on 24 Apr 2008, 18:27, edited 1 time in total.
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by And1 » 24 Apr 2008, 18:00

Hey yosuhara...

The chasm: Think it looks good, maybe it should be a little closer together in the middle OR the ends (up and down) should come together in a more acute angle...

The hole: The cracks around the hole look good, realistic, but the hole is - in my opinion - too round, just like a perfect circle... that's a bit unrealistic I think.

PS: I really like the idea of a rope... ;)


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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Crush » 24 Apr 2008, 18:22

The cracks look good for themself but I think they don't really fit into the other cave tiles. They even stand out when just surrounded by the basic ground tile without any walls around them. You should try to make the transmission at the edge (especially the left one) a bit less abrupt.
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Len » 25 Apr 2008, 02:26

I attempted to make some wood in the style of those from the lost garden tileset, I used the stump from the forest set to make it :)
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(I don't think it fits with the caves)
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by yosuhara » 25 Apr 2008, 03:58

Len wrote:I attempted to make some wood in the style of those from the lost garden tileset, I used the stump from the forest set to make it :)
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(I don't think it fits with the caves)
yeah, it "jumps out" too much...maybe lowering the saturation and/or darkening the colors would help a bit? besides that, it's hell of a good work Len :)
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Len » 25 Apr 2008, 04:10

yosuhara wrote: yeah, it "jumps out" too much...maybe lowering the saturation and/or darkening the colors would help a bit? besides that, it's hell of a good work Len :)
Its not the saturation so much as the level of detail and sharpness compared to the walls of the cave
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by yosuhara » 25 Apr 2008, 10:21

Len wrote:
yosuhara wrote: yeah, it "jumps out" too much...maybe lowering the saturation and/or darkening the colors would help a bit? besides that, it's hell of a good work Len :)
Its not the saturation so much as the level of detail and sharpness compared to the walls of the cave
You pinpointed it exactly. Conclusion: either you must restrain yourself to not be that good or we finally need to rework the caves to match up with those nice beams :D
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Rotonen » 27 Apr 2008, 07:33

I'd vote for cave revisions.
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Saphy » 28 Apr 2008, 01:35

Rotonen wrote:I'd vote for cave revisions.
I agree. How about something like these for the cave wall?

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or would it be better to use a bigger tile (128 pixels in height) like this?

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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Len » 28 Apr 2008, 03:37

I think you might have the opposite problem I have, your color pallet is very boring (although the work itself is very good)

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(take a look at these screenshots from FF3, Chrono Trigger, and SD3)

Also AxlTrozz and I tried to come up with a new look for the caves sometime ago
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by Crush » 28 Apr 2008, 22:50

Those graphics are too plain in my opinion.
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Re: Attn: Developers and Pixel Artists......TMW's caves

Post by feline monstrosity » 02 May 2008, 20:01

Actually I rather liked the first two. I reckon if they were developed they would make a good style for the cave.
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