Do you believe the [Kid Book] needs some fine tuning?
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Do you believe the [Kid Book] needs some fine tuning?
Even before the introduction of powerful weapons and gear (like the sandcutter, the assassin gear, the catapult and whatever) the [Kid book] is generally considered a mere aesthetic thing rather than a special item with some tactical value.
For those who didn't got one it boils down in those things:
- Your appearance changes as a troll one (cool 8-directional animated graphics!)
- Trolls can attack in 2-3 range by using STR rather than INT. Useful to warriors if they wish to have ranged attack.
- Still, a lower DEX makes them miss.
- They can actually sit even if you don't see them sitting (keep in mind if you are a magic user).
- They can change pointing direction when dead. Not really a feature but it's funny.
There are some disadvantages too:
- Your attack usually becomes weaker compared to other melee weapon.
- They can't use a shield (maybe because books are two-handed "weapons")
- There's no advantages for magic users too.
So I was thinking to tweak things a bit in order to make it a bit more attractive alternative to already existing (sub)classes.
Is possible to halve monster's player detection range as a troll?
So troll can actually get closer or run away without triggering any monster in limited space. Trolls are smaller than other player races and they are monsters too so a bit of "professional courtesy" from other monsters would be cool.
What about poison immunity?
Is possible to add unique spells?
Trolls usually live in caves far away from surface establishments. If they managed to use ranged magic attack on aggressors they must have developed some magic knowledge on their own.
- Disable or enhance some light/dark spells.
- #speedlimit: slow down the target.
- #cqdxcqdx: Summons a random monster with a random spawn's lifespan: that means that trolls could spawn a maggot for three minutes or even a grenadier for ten seconds. If the player is a dark mage monsters will come from the astral plane.
- #itenplz: You already know this but monsters will target random player. lol nasty
- #guildchat: Summons a random amount of trolls. If more people is online the more the trolls summoned. Uses all the MPs.
- #stm32f103: Makes you gain some exp according to your engineering level. Drains all your MP and lots of GP. An arcane programmer device in mage hands is required to cast this spell.
Some other things I noticed:
- If your alt is a skeleton and you equip the book you will not turn into an undead troll. (That could be cool, so we can have an undead troll class).
- In other games and literature trolls have many shapes, color and sizes completely different between them. Probably the result of centuries of storytellings passed between generations of puny humans.
That's a lot and probably not everything is good or implementable. Hoping for improvements and fresh ideas.
For those who didn't got one it boils down in those things:
- Your appearance changes as a troll one (cool 8-directional animated graphics!)
- Trolls can attack in 2-3 range by using STR rather than INT. Useful to warriors if they wish to have ranged attack.
- Still, a lower DEX makes them miss.
- They can actually sit even if you don't see them sitting (keep in mind if you are a magic user).
- They can change pointing direction when dead. Not really a feature but it's funny.
There are some disadvantages too:
- Your attack usually becomes weaker compared to other melee weapon.
- They can't use a shield (maybe because books are two-handed "weapons")
- There's no advantages for magic users too.
So I was thinking to tweak things a bit in order to make it a bit more attractive alternative to already existing (sub)classes.
Is possible to halve monster's player detection range as a troll?
So troll can actually get closer or run away without triggering any monster in limited space. Trolls are smaller than other player races and they are monsters too so a bit of "professional courtesy" from other monsters would be cool.
What about poison immunity?
Is possible to add unique spells?
Trolls usually live in caves far away from surface establishments. If they managed to use ranged magic attack on aggressors they must have developed some magic knowledge on their own.
- Disable or enhance some light/dark spells.
- #speedlimit: slow down the target.
- #cqdxcqdx: Summons a random monster with a random spawn's lifespan: that means that trolls could spawn a maggot for three minutes or even a grenadier for ten seconds. If the player is a dark mage monsters will come from the astral plane.
- #itenplz: You already know this but monsters will target random player. lol nasty
- #guildchat: Summons a random amount of trolls. If more people is online the more the trolls summoned. Uses all the MPs.
- #stm32f103: Makes you gain some exp according to your engineering level. Drains all your MP and lots of GP. An arcane programmer device in mage hands is required to cast this spell.
Some other things I noticed:
- If your alt is a skeleton and you equip the book you will not turn into an undead troll. (That could be cool, so we can have an undead troll class).
- In other games and literature trolls have many shapes, color and sizes completely different between them. Probably the result of centuries of storytellings passed between generations of puny humans.
That's a lot and probably not everything is good or implementable. Hoping for improvements and fresh ideas.
Re: Do you believe the [Kid Book] needs some fine tuning?
No. Detection Range is a monster property, so unless it affects monster directly, it is not possible.
(Of course, you could edit the C/C++ part so when the monster finds the target, you look at the target equipment and if kid book is equipped you check if target is in the new shorter range ─ this won't be nice performance-wise, though)
Not possible in TMWA. Doable in TMW Evolved.
Yes it is (both Legacy as Evolved).
Evolved only, and it won't be shown by ManaPlus.
Doable in both Legacy as Evolved. However, making the duration dependent on the summoned monster level is only possible in Evolved, I don't think Legacy has mobinfo() command.
Maybe with a for loop and attachrid(), might be doable on both engines, but TMWA will crash if it disagrees with your loop. (So it requires lots of testing done for Legacy, while Evolved could accept hidden bugs)
Evolved only; I don't think TMWA has any function to determine the number of online players outside the C/C++ block.
Engineering level? It is doable in both engines but makes no sense?
No, items which affect player appearance will either stack or override each other. This means at best scenario, there's a skeleton below the troll disguise.
But given undead is implemented as a race, it should be possible. That's entirely client-data which is Micksha's domain, so I might be wrong. (server type is irrelevant in this case)
Jesusalva (aka. Jesusaves)
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