Do you believe the [Kid Book] needs some fine tuning?
Posted: 30 Aug 2022, 10:22
Even before the introduction of powerful weapons and gear (like the sandcutter, the assassin gear, the catapult and whatever) the [Kid book] is generally considered a mere aesthetic thing rather than a special item with some tactical value.
For those who didn't got one it boils down in those things:
- Your appearance changes as a troll one (cool 8-directional animated graphics!)
- Trolls can attack in 2-3 range by using STR rather than INT. Useful to warriors if they wish to have ranged attack.
- Still, a lower DEX makes them miss.
- They can actually sit even if you don't see them sitting (keep in mind if you are a magic user).
- They can change pointing direction when dead. Not really a feature but it's funny.
There are some disadvantages too:
- Your attack usually becomes weaker compared to other melee weapon.
- They can't use a shield (maybe because books are two-handed "weapons")
- There's no advantages for magic users too.
So I was thinking to tweak things a bit in order to make it a bit more attractive alternative to already existing (sub)classes.
Is possible to halve monster's player detection range as a troll?
So troll can actually get closer or run away without triggering any monster in limited space. Trolls are smaller than other player races and they are monsters too so a bit of "professional courtesy" from other monsters would be cool.
What about poison immunity?
Is possible to add unique spells?
Trolls usually live in caves far away from surface establishments. If they managed to use ranged magic attack on aggressors they must have developed some magic knowledge on their own.
- Disable or enhance some light/dark spells.
- #speedlimit: slow down the target.
- #cqdxcqdx: Summons a random monster with a random spawn's lifespan: that means that trolls could spawn a maggot for three minutes or even a grenadier for ten seconds. If the player is a dark mage monsters will come from the astral plane.
- #itenplz: You already know this but monsters will target random player. lol nasty
- #guildchat: Summons a random amount of trolls. If more people is online the more the trolls summoned. Uses all the MPs.
- #stm32f103: Makes you gain some exp according to your engineering level. Drains all your MP and lots of GP. An arcane programmer device in mage hands is required to cast this spell.
Some other things I noticed:
- If your alt is a skeleton and you equip the book you will not turn into an undead troll. (That could be cool, so we can have an undead troll class).
- In other games and literature trolls have many shapes, color and sizes completely different between them. Probably the result of centuries of storytellings passed between generations of puny humans.
That's a lot and probably not everything is good or implementable. Hoping for improvements and fresh ideas.
For those who didn't got one it boils down in those things:
- Your appearance changes as a troll one (cool 8-directional animated graphics!)
- Trolls can attack in 2-3 range by using STR rather than INT. Useful to warriors if they wish to have ranged attack.
- Still, a lower DEX makes them miss.
- They can actually sit even if you don't see them sitting (keep in mind if you are a magic user).
- They can change pointing direction when dead. Not really a feature but it's funny.
There are some disadvantages too:
- Your attack usually becomes weaker compared to other melee weapon.
- They can't use a shield (maybe because books are two-handed "weapons")
- There's no advantages for magic users too.
So I was thinking to tweak things a bit in order to make it a bit more attractive alternative to already existing (sub)classes.
Is possible to halve monster's player detection range as a troll?
So troll can actually get closer or run away without triggering any monster in limited space. Trolls are smaller than other player races and they are monsters too so a bit of "professional courtesy" from other monsters would be cool.
What about poison immunity?
Is possible to add unique spells?
Trolls usually live in caves far away from surface establishments. If they managed to use ranged magic attack on aggressors they must have developed some magic knowledge on their own.
- Disable or enhance some light/dark spells.
- #speedlimit: slow down the target.
- #cqdxcqdx: Summons a random monster with a random spawn's lifespan: that means that trolls could spawn a maggot for three minutes or even a grenadier for ten seconds. If the player is a dark mage monsters will come from the astral plane.
- #itenplz: You already know this but monsters will target random player. lol nasty
- #guildchat: Summons a random amount of trolls. If more people is online the more the trolls summoned. Uses all the MPs.
- #stm32f103: Makes you gain some exp according to your engineering level. Drains all your MP and lots of GP. An arcane programmer device in mage hands is required to cast this spell.
Some other things I noticed:
- If your alt is a skeleton and you equip the book you will not turn into an undead troll. (That could be cool, so we can have an undead troll class).
- In other games and literature trolls have many shapes, color and sizes completely different between them. Probably the result of centuries of storytellings passed between generations of puny humans.
That's a lot and probably not everything is good or implementable. Hoping for improvements and fresh ideas.