Lifestone weight inconsistency
Lifestone weight when carried: 3g
Lifestone weight in its description: 5g
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Lifestone weight when carried: 3g
Lifestone weight in its description: 5g
I assume this is probably due to the weight being reduced server-side but not matched by the client? Complete guess. From my time making lifestones (I had an alt just for that) I would imagine 3g is the better weight that should be reflected in the item tooltip. In fact they could probably be lighter. They always gave me the impression of a small item that can be carried in large quantities.
Ah no, WildX. If they were lighter then the player would not have to choose between carrying lifestones and saving weight by carrying precursors (at expense of higher mana use and thus higher required INT).
Good point. 3g is probably still the intended weight as it's what actually affects carry capacity.
Bug confirmed. Introduced in (serverdata):
Code: Select all
commit 5ba1ebfe708a0af1dc7dc22e04afd5694be5bf28
Author: Ledmitz <smoothshifter@tuta.io>
Date: Tue Jul 25 14:54:27 2023 +0000
Audit of ranges and weights in items and mobs. some dmg and other small changes.
This is good example why best practices say "commits (and MRs) should be small and atomic". Apparently with dozens of changes in one commit client data change been overlooked and nobody wished to review large changeset either.
Yet I guess change itself looks good in its its nature, since mages usually have STR close to 1 so can not really carry much stuff without overload. And what's point of item if you can't carry it? This change somewhat alleviated problem.
This is more of an archer problem. Mages have enough int to reasonably produce lifestones on-the-fly without performance penalties. I'd prefer if lifestone weight was 5g so the trade-off is more pronounced.
Making lifestones incurs considerable cooldown that puts mage out of action for some time and makes whole sequencing more annoying. So in practice it IMO got limited use. Personally I only craft items in battle as "emergency" measure if ran out of pre-made resources.
Other than that mages have to resupply quite often if its some intense action, as well as archers, it puts them out of action once again. So as such it slightly shifts bias from warriors being more advantageous class in this regard and IMO been step in right direction.