Spawn Sites.

Got something on your mind about the project? This is the correct place for that.
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 24 Dec 2006, 13:18

I agree with Crush, way too easy. If you're too lazy to travel on foot you'd better at least pay for it.
So when it comes to respawning I'd say either a savepoint system or last visited town. Maybe... if we'll have inns in the wild, like in SoM we could do the closest town/inn. If we'd do closest town as it is now it's too abuse friendly I think.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 24 Dec 2006, 13:23

Well lets use the nice train sprites by irukard :D
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 24 Dec 2006, 13:27

I am still favoring my leyline teleportation idea.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Matt
Knight
Knight
Posts: 1746
Joined: 07 Aug 2004, 11:47
Location: Germany->Bavaria

Post by Matt » 24 Dec 2006, 13:49

Well that is nothing bad in the same area (eg woodland) but a train from desert to woodland would be cool :>

So that you would need a "woodland-train-card" to travel from desert to woodland, you can buy the card in woodland then. (or quest, blehbleh thingies, untradeable)
User avatar
D2ARCHER
Novice
Novice
Posts: 122
Joined: 29 Jul 2006, 14:57

Post by D2ARCHER » 24 Dec 2006, 13:57

Matt wrote:Well that is nothing bad in the same area (eg woodland) but a train from desert to woodland would be cool :>

So that you would need a "woodland-train-card" to travel from desert to woodland, you can buy the card in woodland then. (or quest, blehbleh thingies, untradeable)
excelent idea, a train ^.^ that will be much funny! but i think that nedd to be a "Train Card" that the future mini-boss of the ice can drops!
D2ARCHER
7X Lvl Archer And Counting

D2MAXIMOS
XX Lvl AK Hibrid Stopped at moment ^^
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 24 Dec 2006, 14:29

The main thing we're talking about here is where does one respawn and how is it determined.
Teleportation and other ways of passive transport have been discussed >here<. If you want to talk about that, just revive the thread.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
D2ARCHER
Novice
Novice
Posts: 122
Joined: 29 Jul 2006, 14:57

Post by D2ARCHER » 24 Dec 2006, 14:30

ok modanung, sorry
D2ARCHER
7X Lvl Archer And Counting

D2MAXIMOS
XX Lvl AK Hibrid Stopped at moment ^^
rtoot3
Peon
Peon
Posts: 23
Joined: 09 Mar 2007, 22:26
Contact:

starting points

Post by rtoot3 » 15 Mar 2007, 01:28

it is pretty annoying to have to walk all the way back to where you were when you died, but i think its kind of the fun of it. like when your going to bat cave, or ice world, the place you pass with all the black scorpions and snakes, its kind of fun dodging them all. :)
beware the power of teh chicken. ~:>
Image

Image

Image

Image
Post Reply