All development of pixel art and graphics
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Crush
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by Crush » 03 Feb 2007, 01:47
If you can depends on your skills. But you have to decide if it should fly or crawl, because the engine currently only allows one mode of movement.
You can find the guidelines on the wiki:
http://wiki.themanaworld.org/index.php/ ... evelopment
- former Manasource Programmer
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Platyna
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by Platyna » 03 Feb 2007, 05:23
We may put there poison or fire skulls, maybe spiders?
Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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AxlTrozz
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by AxlTrozz » 03 Feb 2007, 07:11
here giant flying golden beetle (codename: Khepera)
impressions ?
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Crush
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by Crush » 03 Feb 2007, 07:15
That's not very good. It lacks perspective and depth and it got a lot of straight 45° lines (the biggest sin when making sprites).
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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AxlTrozz
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by AxlTrozz » 03 Feb 2007, 07:43
Khepera v.002
Khepera v.003
less 45 deg. (thanks for the advice)
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AxlTrozz
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by AxlTrozz » 04 Feb 2007, 03:53
fire skull v.000
attack: fire breath

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Tarm
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by Tarm » 04 Feb 2007, 03:57
Floating skulls have all manner of attacks in games. I'm tired of all the new inventions, if we're gonna have a skull that attacks I want it to gnaw on me.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
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AxlTrozz
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by AxlTrozz » 04 Feb 2007, 05:39
Tarm wrote:I want it to gnaw on me.
So be it
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Crush
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by Crush » 04 Feb 2007, 06:23
We already have flying skulls:

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AxlTrozz
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by AxlTrozz » 04 Feb 2007, 06:28
humm, my skull looks more evil

but is ok, so should i concentrate in something different ? not monster perhaps more tilemaps ?
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Crush
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by Crush » 04 Feb 2007, 06:31
Yes, I think you should concentrate on your tileset before you start with other things.
- former Manasource Programmer
- former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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yosuhara
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by yosuhara » 04 Feb 2007, 21:35
AxlTrozz wrote:fire skull v.000
attack: fire breath

change that skull a little bit (i recommend more contrast) and u can use it in your tile set as a new light source or sort of fire-breathing trap...also like a decoration of possible crypt (tomb)...
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Pauan
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by Pauan » 05 Feb 2007, 08:04
Ah yes! Looking much better Axl! Hm... now where has Eman been lately...?

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AxlTrozz
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by AxlTrozz » 05 Feb 2007, 18:48
Now i have what i call a "sacrifice chamber" but can be anything else
Eman is busy with real life now, but he is thinking on create some music for the game.
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AxlTrozz
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by AxlTrozz » 05 Feb 2007, 19:33
i want to create a "labyrinth" wich can connect all the chambers, very claustrophobic and hard to find exits that could add more difficulty to the game, what do you think ?