Axl & Eman Art Dump

All development of pixel art and graphics
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Crush
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Post by Crush » 03 Feb 2007, 01:47

If you can depends on your skills. But you have to decide if it should fly or crawl, because the engine currently only allows one mode of movement.

You can find the guidelines on the wiki:
http://wiki.themanaworld.org/index.php/ ... evelopment
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Post by Platyna » 03 Feb 2007, 05:23

We may put there poison or fire skulls, maybe spiders?

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AxlTrozz
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Post by AxlTrozz » 03 Feb 2007, 07:11

here giant flying golden beetle (codename: Khepera)

Image Image

impressions ?
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Post by Crush » 03 Feb 2007, 07:15

That's not very good. It lacks perspective and depth and it got a lot of straight 45° lines (the biggest sin when making sprites).
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Post by AxlTrozz » 03 Feb 2007, 07:43

Khepera v.002

Image :?:

Khepera v.003

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less 45 deg. (thanks for the advice)
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Post by AxlTrozz » 04 Feb 2007, 03:53

fire skull v.000

attack: fire breath

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Tarm
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Post by Tarm » 04 Feb 2007, 03:57

Floating skulls have all manner of attacks in games. I'm tired of all the new inventions, if we're gonna have a skull that attacks I want it to gnaw on me.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
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Post by AxlTrozz » 04 Feb 2007, 05:39

Tarm wrote:I want it to gnaw on me.
So be it
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Crush
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Post by Crush » 04 Feb 2007, 06:23

We already have flying skulls:
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Post by AxlTrozz » 04 Feb 2007, 06:28

humm, my skull looks more evil :twisted: but is ok, so should i concentrate in something different ? not monster perhaps more tilemaps ?
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Post by Crush » 04 Feb 2007, 06:31

Yes, I think you should concentrate on your tileset before you start with other things.
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Post by yosuhara » 04 Feb 2007, 21:35

AxlTrozz wrote:fire skull v.000

attack: fire breath

Image
change that skull a little bit (i recommend more contrast) and u can use it in your tile set as a new light source or sort of fire-breathing trap...also like a decoration of possible crypt (tomb)...
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Post by Pauan » 05 Feb 2007, 08:04

Ah yes! Looking much better Axl! Hm... now where has Eman been lately...? :)
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Post by AxlTrozz » 05 Feb 2007, 18:48

Now i have what i call a "sacrifice chamber" but can be anything else

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Eman is busy with real life now, but he is thinking on create some music for the game.
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Post by AxlTrozz » 05 Feb 2007, 19:33

i want to create a "labyrinth" wich can connect all the chambers, very claustrophobic and hard to find exits that could add more difficulty to the game, what do you think ?
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