Axl & Eman Art Dump

All development of pixel art and graphics
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yosuhara
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Post by yosuhara » 01 Feb 2007, 02:03

the arc is supposed to be in background, but the joint with horizontal columns brings it into foreground in "nonsensical" way (some kind of esherthing :D) imho :wink:
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Post by Cosmostrator » 01 Feb 2007, 05:04

This looks great.
The change from light to dark on the arches makes them look like they are scooped back into the ceiling of the building instead of arching up. Perhaps you meant to do this, but it looks a little funky to me.
Can't wait to see this in game.
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Pauan
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Post by Pauan » 01 Feb 2007, 05:20

AxlTrozz wrote:update:

1. shades in columns more uniform
2. eliminated the second version (right side)
3. walls streched with column shapes

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MUCH better now! A suggestion I have though: The arch starts from the center of the column, but it would look far better if you had it start from the EDGE of the column. Other than that, it is definitely shaping up! Take Crush's advice and shade the lighted columns better too. :wink:
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AxlTrozz
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Post by AxlTrozz » 01 Feb 2007, 20:59

I think i screwed up the whole thing...but here you have, hit me !

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if this is wrong (wich im pretty sure it is) i have issues :)

1. Arch joint shadow when connect with horizontal column corrected
2. Columns ligths and shadows inverted (here is the screwed up)
3. minor touches to the torches
4. Central Ach touching the border not the center of the coloumn head
5. more ligthed in general (to avoid the char lighting and shadows problem)
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Post by Dr Wahl » 02 Feb 2007, 05:00

it feels like the colums that are on the wall seem to be further forward than the colums that do not have wall behind them. you should be able to fix this by making less than half of the colum visible against the wall. just my two cents.
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Crush
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Post by Crush » 02 Feb 2007, 05:12

waaah, you've totally ruined it.
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AxlTrozz
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Post by AxlTrozz » 02 Feb 2007, 05:48

lol i knew it...i need a break.

Lets work in something different while i reset my mind with this thing.

im trying to create a "desert tent" and i really apreciate some concept art
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Bjørn
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Post by Bjørn » 02 Feb 2007, 14:48

Hmm, I think this was the best version so far (where I prefer the column to the left):

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You had such a cool lighting going on around those torches.
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AxlTrozz
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Post by AxlTrozz » 02 Feb 2007, 20:02

as you wish...

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1. remove two torches
2. replace wall columns by the version ligthed
3. retouch the arch column with some light effect
4. level the columns (again)
5. remove the light reflection from wall and masonry (from where i remove the torches)

Done is un-screwed up, haha !
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yosuhara
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Post by yosuhara » 02 Feb 2007, 20:06

AxlTrozz wrote:as you wish...

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1. remove two torches
2. replace wall columns by the version ligthed
3. retouch the arch column with some light effect
4. level the columns (again)
5. remove the light reflection from wall and masonry (from where i remove the torches)

Done is un-screwed up, haha !
eeww, now un-screw that middle column :D
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Post by AxlTrozz » 02 Feb 2007, 20:57

ok, so far, i made several different versions wich i think are enough to use it (or not :) ) in the game.
what you think ?

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Post by AxlTrozz » 02 Feb 2007, 21:36

Just for fun

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Crush
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Post by Crush » 02 Feb 2007, 22:22

Much better. That mockup makes me wonder: What monsters would fit into the dungeon? Mummies? Or would that be too cliché?
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Post by AxlTrozz » 03 Feb 2007, 00:03

golden giant beetles ? bats ? brown snakes ?
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Post by AxlTrozz » 03 Feb 2007, 01:43

:idea: can i create a flying golden beatle animation? it could crawl and fly...it is possible ?
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