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All development of pixel art and graphics
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Kekskiller
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Post by Kekskiller » 17 Dec 2004, 18:38

Thanks :D .
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ElvenProgrammer
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Post by ElvenProgrammer » 17 Dec 2004, 19:28

I have a lot of problems with the layout :oops: but this should be a good start

http://themanaworld.sourceforge.net/wik ... evelopment
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Post by maci » 17 Dec 2004, 21:22

elven

why 2 items for same effect ? (cactus potion/drink) ???
i thni the broad soward should be a normal sword and the normal sword looks more like a knife
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Post by Kekskiller » 17 Dec 2004, 21:50

Hey, this looks good. Good start, i could use this, thanks Elven :wink: .
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Post by ElvenProgrammer » 17 Dec 2004, 21:54

maci: sorry it was a typo. About the sword, well we need to fix it as well as soon as we decide a lot of other things :D
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Kekskiller
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Post by Kekskiller » 12 Feb 2005, 14:59

I'm back! And i'm bringing new stuff for The Mana World:
http://themanaworld.sourceforge.net/wik ... evelopment
I added some nex icons, a pair sword, a bugleg, two cakes...
and some other things.
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Post by ElvenProgrammer » 12 Feb 2005, 16:36

Hey Keksi, let me say you're great, good work, waiting for more :D
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Post by Kekskiller » 12 Feb 2005, 17:21

Hehe, yes... But we need a itemset developer.
Else I will have completed the whole item section in the nearly future -_- ...
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Post by ElvenProgrammer » 12 Feb 2005, 19:03

Ahah don't worry about that, I will complete equipment soon, so we will need lot of new items.
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Post by Kekskiller » 12 Feb 2005, 19:57

Juhu!
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Post by maci » 12 Feb 2005, 23:00

lol i guess Elven will always have sth. to do for you ^^
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Post by Bjørn » 13 Feb 2005, 02:18

But they are too small I think. Isn't it time we start drawing them on 32x32 (the size I'd prefer)?
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Post by Kekskiller » 13 Feb 2005, 10:08

O_O Are you crazy? It was hard enough to make them!
Why 32x32 when 20x20 is enough?
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Post by Talaroc » 13 Feb 2005, 11:18

Is 20x20 "enough?" You get better resolution with bigger dimensions; more graphical options that way. Within reason, of course, since it's still only 32x32, but the point stands.
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Post by ElvenProgrammer » 13 Feb 2005, 11:25

Well my idea is to keep the current items, just put them on a 32x32 tile. This way we can have small items, as well as bigger ones. If you kill a monster and you get a roasted pig maybe you will need 32 pixel. Probably we can't go past 32 since as I already said we will use these icons also as items dropped on the ground and tile size is 32, so...
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