TMW 0.22
Posted: 30 Dec 2006, 16:09
Not exactly sure this is the best place to post this, but I was interested in the progress of the Mac package for .22.
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https://forums.themanaworld.org/
aaale wrote:I was able to compile 0.0.21.1 in Tiger PPC without opengl support.
If you want i can help you too and try together to get new 0.0.22 works.
Rotonen wrote:The game compiles and runs just fine on a Mac, btw. You just have to download and compile all the dependencies yourself and do the same for the game too. And have a few (easily googlable, at least to me) extra flags thrown at ./configure a few times. (For example our logging uses pascal strings on macs, for which gcc requires a flag.)
I'd write a howto on this if I believed that the average Mac users should be doing this on their Mac. Take a look at the other "average computer users" trying to compile their clients (or even servers) on the other tech help sections and guess twice why there is no howto on this one.
The problem lies in doing an .app. That would be the type of release that Mac people expect, one that "simply works". Apple is not allowing statical linking (due to it being unstable in their eyes?) and instead they have these .apps, which require "Frameworks". For some of our dependencies there are AFAIK no "Frameworks". We just do not have enough experienced Mac developers onboard. Feel welcome to help.
This post was according to my best knowledge and I admit straight away that I could be wrong on a multitude of aspects. (Excluding the fact that we are runnable on a Mac at the moment.)
If you can prove me wrong, please do so.