temple development by Axl

All development of pixel art and graphics
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Post by yosuhara » 16 Sep 2007, 01:15

AxlTrozz wrote:The question is not if this version is better or not, maybe we are going to use both, one inside the other on the outside.

The question is more about comments or suggestions on that specific version
everything's so brownish, I would suggest to color snake towards grey (maybe with a tint of blue) like it's made from different kind of stone or something....
well....i hope it does make sense.. :D
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Post by Len » 16 Sep 2007, 06:11

AxlTrozz wrote:About the Tileset, I doesn't exist yet, the whole temple is just in preliminar stage.
I had hoped the temples development had progressed a little farther than it has. But we can't rush perfection 8)
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Post by Platyna » 16 Sep 2007, 14:53

AxlTrozz wrote:The question is not if this version is better or not, maybe we are going to use both, one inside the other on the outside.

The question is more about comments or suggestions on that specific version
Then the entrance concept version is nice, but that second version is not. Maybe this would help:
http://www.cetec-info.org/JLMichel/Cadu ... culape.jpg
http://www.medarus.org/Medecins/Medecin ... s-CL02.gif
http://www.gg.ca/heraldry/pub-reg/Proje ... medica.jpg

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Post by AxlTrozz » 16 Sep 2007, 21:05

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Last edited by AxlTrozz on 16 Aug 2010, 00:00, edited 1 time in total.
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Post by Crush » 16 Sep 2007, 21:31

The shading of the snake looks really strange.
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Post by Len » 17 Sep 2007, 02:50

It's very nice but the shading seems a little unfinished :)
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Post by AxlTrozz » 17 Sep 2007, 03:11

Len wrote:It's very nice but the shading seems a little unfinished :)
Crush wrote:The shading of the snake looks really strange.
you both rigth, is because i just mirrored the snake, but I'll fix it
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Post by Modanung » 21 Sep 2007, 15:34

Len wrote:I'm just messing around with different programs

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Hey, maybe something like that could be used as part of the entrance of the desert temple. I think it looks cool.
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Post by AxlTrozz » 22 Sep 2007, 01:53

Len, can you send me a full kephera drawing ? so I can try to create an optional pixelated entrance wit it. (the last poster version)

edit : Never mind. I got it :)
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Post by AxlTrozz » 22 Sep 2007, 19:58

Ok, a new version of the entrance snakes, I used Len's new version of sand, change a little bit the light, changed the light reflection in the snakes and snakes heads colors, but still not convinced, heh

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Last edited by AxlTrozz on 16 Aug 2010, 00:00, edited 1 time in total.
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Post by AxlTrozz » 22 Sep 2007, 21:23

correcting the light direction can be really hard...but here you have a new version, if I'm lost please let me know :)

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Last edited by AxlTrozz on 16 Aug 2010, 00:00, edited 1 time in total.
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Post by yosuhara » 22 Sep 2007, 21:27

AxlTrozz wrote:correcting the light direction can be really hard...but here you have a new version, if I'm lost please let me know :)

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you're heading the right way with pillar (imho), but i don't understand snake's shading.. looks like they're a little pillow-shaded to me...also they need some texture-try to add scales or something.. Keep up the good work!

PS: next time, try to use edit button :)
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Post by Crush » 22 Sep 2007, 23:05

The shading on the snakes does still look strange. Where is the light source?
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Post by AxlTrozz » 04 Oct 2007, 23:40

Some column variations
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Edit: trying to create a better contrast
Last edited by AxlTrozz on 16 Aug 2010, 00:01, edited 2 times in total.
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Post by Crush » 04 Oct 2007, 23:44

Nice. I would give the breakage of the 2nd column a dithering with more contrast so that it looks more structured.
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