temple development by Axl

All development of pixel art and graphics
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: Thu Mar 16, 2006 10:19 pm
Location: Slovakia
Contact:

Post by yosuhara » Fri Oct 05, 2007 12:42 am

sweet!
Image
Image
Image
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Sun Oct 07, 2007 3:48 pm

Hey I found this environment a good mix of sandstone and green vegetation, see your self

http://www.flickr.com/photos/41039231@N ... et-115751/

Could be an inspiration for a transition forest-temple zone
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Sun Oct 14, 2007 12:07 am

Now I did this temple wall and entrance outline, is a mix between differents architectures (indian, greek and early chinesse, EDIT: also egyptian), comments ?

Image

Note: I used a grey background as yosuhara advice.
Last edited by AxlTrozz on Mon Aug 16, 2010 12:01 am, edited 1 time in total.
User avatar
Saphy
Novice
Novice
Posts: 371
Joined: Thu Nov 09, 2006 7:32 pm

Post by Saphy » Sun Oct 14, 2007 3:23 am

It looks fine. Why gray?
User avatar
Pajarico
Warrior
Warrior
Posts: 592
Joined: Mon Feb 28, 2005 8:29 pm
Contact:

Post by Pajarico » Sun Oct 14, 2007 4:06 pm

Saphy wrote:It looks fine. Why gray?
I guess is just an uncolored example...
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Sun Oct 14, 2007 4:31 pm

Yes, is just an outline, this is what I'm doing with the colors

Image >> now this Image
Last edited by AxlTrozz on Mon Aug 16, 2010 12:02 am, edited 1 time in total.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Post by Rotonen » Mon Oct 15, 2007 12:05 am

More people should post their work-in-progress to show our true level of activity and also to get those few pesky pixels most of us know all too personally correct with less work due to the provided feedback.
This message used to be meaningful.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Mon Oct 15, 2007 12:39 am

Here, the finished version

Image
Last edited by AxlTrozz on Mon Aug 16, 2010 12:02 am, edited 1 time in total.
User avatar
BadMrBox
Novice
Novice
Posts: 281
Joined: Thu Mar 10, 2005 4:05 pm
Location: Sweden
Contact:

Post by BadMrBox » Mon Oct 15, 2007 12:51 am

It feels kinda flat, in a 2d platform game way.
Image
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Mon Oct 15, 2007 12:58 am

I used 7 colors for the wall ( except for the light ball ), trying to keep it simple, I'll try some changes to give more deepness, may be that help

EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
User avatar
ElvenProgrammer
TMW Adviser
TMW Adviser
Posts: 2526
Joined: Tue Apr 13, 2004 8:11 pm
Location: Italy
Contact:

Post by ElvenProgrammer » Mon Oct 15, 2007 8:22 am

AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
You're right, I imagine it being a little more higher.
About the torch I think it would be better to leave it unlit and let the particle engine take care of it
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: Fri May 20, 2005 4:51 pm
Location: Groningen, The Netherlands
Contact:

Post by Modanung » Mon Oct 15, 2007 11:16 am

I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Mon Oct 15, 2007 3:00 pm

ElvenProgrammer wrote:
AxlTrozz wrote:EDIT: I just realize I did it too small compared with the char, so I have to modify it to have a proper size
You're right, I imagine it being a little more higher.
About the torch I think it would be better to leave it unlit and let the particle engine take care of it
Yes the torch can be handled by the particle engine, I leave it as it is now just for reference
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Mon Oct 15, 2007 3:02 pm

Modanung wrote:I totally agree with MrBox. And it has nothing to do with the amount of colours, it's all about the projection.
Tileset guidelines as on the TMW wiki
See: perspective
I'm on it, thank you
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: Sat Aug 05, 2006 12:12 am
Location: Now from TX

Post by AxlTrozz » Mon Oct 15, 2007 8:05 pm

Ok, trying to fix,
1. high
2. 3D effect
At the left I started modifying in order to get a more 3d effect, hope it works

Image>>>small update Image now >> Image
Last edited by AxlTrozz on Mon Aug 16, 2010 12:03 am, edited 1 time in total.
Post Reply