temple development by Axl

All development of pixel art and graphics
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Rotonen
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Post by Rotonen » Tue Oct 16, 2007 1:41 am

Then it only leaves the issues of detail level decisions, shading and texturization.

So far so good.
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ElvenProgrammer
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Post by ElvenProgrammer » Tue Oct 16, 2007 12:01 pm

Definitely better, an amazing work to me.
I guess it's planned but I'd state it as a reminder: the sand should blend with the wall instead of having a definite border
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AxlTrozz
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Post by AxlTrozz » Tue Oct 16, 2007 3:27 pm

New version:
1. bottom line eliminated
2. some sand line integration
3. replaced dark color with shadow
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Last edited by AxlTrozz on Mon Aug 16, 2010 12:03 am, edited 1 time in total.
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Saphy
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Post by Saphy » Tue Oct 16, 2007 10:55 pm

Hmm... Is it inside a temple? It seems kind of strange to have sand inside a building.
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Post by BadMrBox » Wed Oct 17, 2007 12:59 am

Nah, not in a desert temple is it?
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Post by Saphy » Wed Oct 17, 2007 1:31 am

BadMrBox wrote:Nah, not in a desert temple is it?
Even if it is a temple in desert, it should have ground basis. Does it even make sense to build on sand? It will crumble against it own weight.

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AxlTrozz
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Post by AxlTrozz » Wed Oct 17, 2007 1:43 am

Have you ever seen an "Idiana Jones" movie, heh just kidding, I'll work in some floor tiles, thank you for the obsevation.

some examples :

http://www.flickr.com/photos/88243608@N00/218326297/
http://www.flickr.com/photos/93051314@N00/110102273/
http://www.flickr.com/photos/bryanhsieh/293106025/ <<look the rigth bottom corner
http://growabrain.typepad.com/photos/un ... d_face.jpg <<< kidding :D
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Saphy
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Post by Saphy » Wed Oct 17, 2007 7:16 am

No problem. It may be a good idea remove the wavy pattern on the ground and the commulated sand next to the funitures if it is indoor. You can make the ground sandstone based if you want, just like in the picture you have attached.
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Post by Modanung » Wed Oct 17, 2007 9:45 am

The floor doesn't have to be made of sand. There could be sand moved inside the temple on top of the floor. Either accidentally or on purpose to hide traps.
I think it would be best to have both sand and floor tiles.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by AxlTrozz » Wed Oct 17, 2007 1:59 pm

Modanung wrote:The floor doesn't have to be made of sand. There could be sand moved inside the temple on top of the floor. Either accidentally or on purpose to hide traps.
I think it would be best to have both sand and floor tiles.
I like this idea the most, it would be part sand part tile patterns, I'll work in something later
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AxlTrozz
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Post by AxlTrozz » Thu Oct 18, 2007 7:25 pm

New version with some sandstone floor but with some sand.

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Last edited by AxlTrozz on Mon Aug 16, 2010 12:04 am, edited 1 time in total.
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Post by ElvenProgrammer » Fri Oct 19, 2007 11:09 am

I actually preferred the sand version despite of stability issues. This one rather looks like flat stones placed on sand more than a stone floor with some sand on it.
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Post by Modanung » Fri Oct 19, 2007 12:21 pm

I think the transition from sand to stone should be improved and there should be the possibility to have parts that are entirely covered with sand.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by AxlTrozz » Fri Oct 19, 2007 3:28 pm

well

Image Image Image

*******just floor**************************************************************just sand****************************************************half and half*********
:wink:
Last edited by AxlTrozz on Mon Aug 16, 2010 12:04 am, edited 1 time in total.
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AxlTrozz
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Post by AxlTrozz » Fri Oct 19, 2007 4:57 pm

expanding a bit
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Last edited by AxlTrozz on Mon Aug 16, 2010 12:04 am, edited 1 time in total.
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