temple development by Axl

All development of pixel art and graphics
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Crush
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Post by Crush » 23 Oct 2007, 03:13

Oh, you mean you create a map of 60x60 tiles. That's OK, maps can be any size.
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Post by Modanung » 23 Oct 2007, 22:40

Crush wrote:That's OK, maps can be any size.
As long as they're at least as big as the screen. So that would be 25 by 19 tiles. Otherwise you'd get an effect like this at the side of the screen.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Jetryl » 27 Oct 2007, 00:16

Bjørn wrote:
AxlTrozz wrote:I'm trying to create the temple maps:
I used some tiles from the desert tileset :wink:
Looks very nice, though of course half of the shadows in the doorway have to be removed since the sun only shines in one direction at a time.
Also, shadows from a single light source are not additive like that - you don't combine two shadows to get a darker shadow; that only works with multiple light sources (like, say, two streetlamps).
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Post by AxlTrozz » 27 Oct 2007, 04:49

Jetryl wrote:
Bjørn wrote:
AxlTrozz wrote:I'm trying to create the temple maps:
I used some tiles from the desert tileset :wink:
Looks very nice, though of course half of the shadows in the doorway have to be removed since the sun only shines in one direction at a time.
Also, shadows from a single light source are not additive like that - you don't combine two shadows to get a darker shadow; that only works with multiple light sources (like, say, two streetlamps).
Thank you, As you can see in the last tileset, I'm already fixed that
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Post by AxlTrozz » 28 Oct 2007, 02:00

New approach, I think this is a better way
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Still in progress...
Last edited by AxlTrozz on 16 Aug 2010, 00:07, edited 1 time in total.
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Post by AxlTrozz » 01 Nov 2007, 16:01

While I'm creating the tileset I found the need of more elements, so I'm trying to create a Fountain, I would like to ask if we can use the particle engine with it

this is what I have now

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I know it look like an icecream cone, but try to imagine the finished work on top, :wink:
Last edited by AxlTrozz on 16 Aug 2010, 00:07, edited 1 time in total.
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Crush
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Post by Crush » 01 Nov 2007, 16:08

Creating a fountain is a typical application for the particle engine. Sure you can create a fountain particle effect when you want to. Or you could ask me to create one for you as I seem to be the only one who really understands the particle engine ;)
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Post by Saphy » 01 Nov 2007, 18:52

AxlTrozz wrote:While I'm creating the tileset I found the need of more elements, so I'm trying to create a Fountain, I would like to ask if we can use the particle engine with it

this is what I have now

Image

I know it look like an icecream cone, but try to imagine the finished work on top, :wink:
Nice fountain. But it is a little too plan for a temple. How about adding decoration, such as lotus flower, symbols, or figures, etc...?
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Post by AxlTrozz » 01 Nov 2007, 19:18

Crush wrote:Creating a fountain is a typical application for the particle engine. Sure you can create a fountain particle effect when you want to. Or you could ask me to create one for you as I seem to be the only one who really understands the particle engine ;)
Crush, Can the actual stage of this graphic be used to create the water effect ?, I'm asking this because all the parts not pixelated yet are going to be covered by the particles, and I don't know if I do need to complete them or leave it as it is now (and save time)

And yes, Could you help me with the water efect ? I did read the wiki and it would take me too much time do it by my self
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Post by AxlTrozz » 01 Nov 2007, 19:22

Saphy wrote: Nice fountain. But it is a little too plan for a temple. How about adding decoration, such as lotus flower, symbols, or figures, etc...?
Absolutely, I'll add the figures at the end, thanks
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Post by Crush » 01 Nov 2007, 19:23

You should better cover it. You needn't do it well but you shouldn't leave it transparent as the particles aren't guaranteed to cover it completely.
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Post by 5t3v3 » 06 Nov 2007, 00:54

Woaw, this all looks very promising, can't wait to roam the temple xP
Keep up teh good work
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Post by AxlTrozz » 16 Nov 2007, 17:56

Crush wrote:You should better cover it. You needn't do it well but you shouldn't leave it transparent as the particles aren't guaranteed to cover it completely.
Ok, here the second version...

Image
5t3v3 wrote:Woaw, this all looks very promising, can't wait to roam the temple xP
Keep up teh good work
Thanks from all us (in behalf of all the artists that somehow contribute to create this temple)
Last edited by AxlTrozz on 16 Aug 2010, 00:07, edited 1 time in total.
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Post by AxlTrozz » 16 Nov 2007, 19:18

I've been trying to finish this lion head since ever, is to put as carved walls, maybe as fountains or just decorative, any comment is welcome

Image >>now how it looks >>Image
Last edited by AxlTrozz on 16 Aug 2010, 00:08, edited 1 time in total.
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Post by AxlTrozz » 16 Nov 2007, 20:31

I just added some figures and try to improve a bit the general look (not too flat)

Image
Last edited by AxlTrozz on 16 Aug 2010, 00:08, edited 1 time in total.
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