temple development by Axl

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ElvenProgrammer
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Re: temple development by Axl

Post by ElvenProgrammer » 22 Jul 2008, 17:01

Len wrote: I made a new texture that might be helpful to the outside of the temple not sure how it should be used yet
Looks wonderful
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Re: temple development by Axl

Post by AxlTrozz » 22 Jul 2008, 20:56

Len wrote:
ElvenProgrammer wrote:
feline monstrosity wrote:It'd be nice if the columns were a closer colour to the sand (or vice versa).
I'd prefer them to have different colors and not to blend everything into the environment.
I tend to go with 3 layers of standing out (personal philosophy):
1. ground level: should have the dullest colors (no outlines everything blends into each other)
2. objects level: stands out from the ground level (with more contrast and maybe even a light outline)
3. player and dropped item level: stands out the most (heavily saturated with dark outlines)
I believe this helps create the illusion of depth

Image
I made a new texture that might be helpful to the outside of the temple not sure how it should be used yet

It looks nice Len, It would be a great addition to the temple entrance, by the way that texture is very useful, in fact we can use it in different places like this Shrine...

Image
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Re: temple development by Axl

Post by Len » 23 Jul 2008, 09:56

Image
that might work... but I thought we couldn't use the shrine?
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Re: temple development by Axl

Post by AxlTrozz » 23 Jul 2008, 13:39

Well looks fine to me, and it just depends on us if we consider it good or not for TMW, for now there is no final word on it,

* Crush said the type of building didn't fit
* Elven said we shouldn't discard the idea yet

So why not ? I would say lets do it and see how it looks first, then we can compare or decide...

P.D. Anyways it looks better than some of the already existing walls on the game
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Re: temple development by Axl

Post by Len » 23 Jul 2008, 15:50

AxlTrozz wrote:Well looks fine to me, and it just depends on us if we consider it good or not for TMW, for now there is no final word on it,

* Crush said the type of building didn't fit
* Elven said we shouldn't discard the idea yet

So why not ? I would say lets do it and see how it looks first, then we can compare or decide...
wouldn’t see a problem keeping the pillar
But we can’t have the entire building in isometric view, can we?!
P.D. Anyways it looks better than some of the already existing walls on the game
I agree
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Re: temple development by Axl

Post by 5t3v3 » 23 Jul 2008, 16:45

I know this is to "clean cut". But I do think it's a nice motive to work with to give the desert a real eastern atmosphere.
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Mockup:
Image

inspiration by real life tile:
Image
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Re: temple development by Axl

Post by Len » 23 Jul 2008, 17:39

http://seemyparadigm.webs.com/arabictile.png

it would look great with stone texture
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Re: temple development by Axl

Post by 5t3v3 » 23 Jul 2008, 17:53

Len wrote:it would look great with stone texture
Yeah I know, but I'm to amateuristic to make that happen =)
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Re: temple development by Axl

Post by AxlTrozz » 23 Jul 2008, 17:59

ok, to avoid going out of topic (with the Shrine only), I created a new thread

http://forums.themanaworld.org/viewtopic.php?f=8&t=4593

Lets continue the Shrine on that thread please

Thanks :)
Last edited by AxlTrozz on 23 Jul 2008, 18:04, edited 1 time in total.
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Re: temple development by Axl

Post by AxlTrozz » 23 Jul 2008, 18:01

Len wrote:http://seemyparadigm.webs.com/arabictile.png

it would look great with stone texture

Agree, but is a hard thing try to create that shape on 45o perspective
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Re: temple development by Axl

Post by mas886 » 12 Aug 2012, 23:59

This project is dead?
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Re: temple development by Axl

Post by Chicka-Maria » 13 Aug 2012, 00:34

mas886 wrote:This project is dead?
This topic was from 2008...please dont bump topics from years and years ago.
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Re: temple development by Axl

Post by Matt » 13 Aug 2012, 16:47

The question is still valid.

Good, yet unfinished stuff, tends to disappear here :(
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Re: temple development by Axl

Post by o11c » 13 Aug 2012, 16:59

Matt wrote:The question is still valid.

Good, yet unfinished stuff, tends to disappear here :(
There's a thread for that: http://forums.themanaworld.org/viewtopic.php?f=8&t=5616
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Re: temple development by Axl

Post by Matt » 14 Aug 2012, 16:56

o11c wrote:
Matt wrote:The question is still valid.

Good, yet unfinished stuff, tends to disappear here :(
There's a thread for that: http://forums.themanaworld.org/viewtopic.php?f=8&t=5616
Was this a joke?

This thread didnt really turn out to be helpful, since no one revived a forgotten project yet.
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