Which graphic style?

All development of pixel art and graphics

Which graphic style?

High-res
16
57%
SoM
12
43%
 
Total votes: 28
User avatar
Gnulia
Peon
Peon
Posts: 8
Joined: 26 Sep 2004, 20:27
Location: Blob's paradise
Contact:

Post by Gnulia » 16 Dec 2004, 19:00

Hm, of course, the higher res versions would look much better, but then still not only the chars but also the tilesets have to be changed, right?
Personnally, I think the taller ones look quite neat, but this should become rather like Legend of Mana, and... uhh... let me think... the name of this project was MANAWORLD, huh?
Guess it would rather fit to use those little oldschool chars. My opinion.
Hi mommy! *waves*
User avatar
krismichael
Peon
Peon
Posts: 79
Joined: 29 Jul 2004, 12:17
Location: California (USA) + Tokyo (Japan)
Contact:

Post by krismichael » 17 Dec 2004, 15:00

I'm all for high-res images but more important is we need to stick with one of the other.

Remember if we change from 16x16 to 32x32 or low to high, or whatever we will not only have to change the Tiles but also the character sprites, game icons, GUI, etc.

I don't mind either way, but we do need to make a decision and stick with it. Are we looking for a game that looks like RO or SNES-style?
It's not my fault I'm new here! :)
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 17 Dec 2004, 15:25

The GUI is already high res, both the current one and the one you're designing. I don't think the icons actually need any bigger, although they could be.

We seem to be going for high res SNES style, not introducing a 3D world as in RO but still creating a modern game that you don't need a history of playing SNES RPGs for to enjoy. :-)
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: 05 Dec 2004, 21:01
Location: Germany
Contact:

Post by maci » 17 Dec 2004, 16:12

i am with you bjorn

hi-res-som-style? ^^
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
User avatar
Lisa
Peon
Peon
Posts: 16
Joined: 19 Oct 2004, 23:43
Location: Norway/Bod?

Post by Lisa » 20 Dec 2004, 07:16

Found these images on forum, and then i redrawed em bigger
ImageImage

and this is from secret of mana
Image <-- real size of bug assassin in som 2 or seiken densetsu 3

heres a redrawing
Image

and so on, so resizeing isnt a problem :)
Look over there! *points behind you*...
*runs away*
User avatar
Lisa
Peon
Peon
Posts: 16
Joined: 19 Oct 2004, 23:43
Location: Norway/Bod?

Post by Lisa » 20 Dec 2004, 07:25

free your mind or something :)
Image
Look over there! *points behind you*...
*runs away*
User avatar
maci
Warrior
Warrior
Posts: 507
Joined: 05 Dec 2004, 21:01
Location: Germany
Contact:

Post by maci » 20 Dec 2004, 08:31

yeah these are looking really great!!! well done!!
ElvenProgrammer wrote:Maci: don't be rude, we're here to help people ;)
T7g
Peon
Peon
Posts: 7
Joined: 17 Nov 2004, 09:53

Post by T7g » 21 Dec 2004, 20:48

The far right were the best, that sort of high res would make a game that anyone of this day and age could enjoy and yet still get the classic SoM feeling off of it.
User avatar
neoriceisgood
Peon
Peon
Posts: 34
Joined: 02 Oct 2004, 19:42

Post by neoriceisgood » 27 Dec 2004, 13:44

I came, I saw; pillowshading.

Evil.
imorgado
Peon
Peon
Posts: 62
Joined: 22 Jan 2005, 21:50
Location: Rio de Janeiro - Brazil
Contact:

SOM with Hi-RES

Post by imorgado » 03 Feb 2005, 03:44

I think that 2d SOM world with Hi - Res graphis should be very good for a good game.

16x16 it's too small, we will have to play in 640x480 resolution.

But I think that RO characters graphics are good too ;-0

And we have to allow equip exchange in characters as in UO. I really hate use a Full plate in RO and seems that I'm wearing only clothers
User avatar
Vinux
Peon
Peon
Posts: 4
Joined: 31 Mar 2005, 16:17
Location: The Netherlands

Post by Vinux » 03 Apr 2005, 16:52

Neko-Mon wrote:
Elven Programmer wrote:As I said the tile size was already decided, so it will be 16x16 until EVERYONE wants to change it. Anyway I was thinking that could be woth, in term of fps), to preload all the tiles double sized. This will mean that we won't have any filtering such as 2xSai or Supereagle, but will also mean a great increase in fps. And we can also consider to add a post-processing engine as AA to smooth the image if you have a lot of horsepower.
Yes sir!
I agree!!!! :D :D :D :lol: :lol:
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: 09 Dec 2004, 19:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » 04 Apr 2005, 00:10

Actually this thread is rather old. Our default resolution is 800x600 now and we're not scaling our graphics anymore, the tiles are now 32x32 pixels.
Post Reply