Which graphic style?

All development of pixel art and graphics

Which graphic style?

High-res
16
57%
SoM
12
43%
 
Total votes: 28
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Gnulia
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Post by Gnulia » Thu Dec 16, 2004 7:00 pm

Hm, of course, the higher res versions would look much better, but then still not only the chars but also the tilesets have to be changed, right?
Personnally, I think the taller ones look quite neat, but this should become rather like Legend of Mana, and... uhh... let me think... the name of this project was MANAWORLD, huh?
Guess it would rather fit to use those little oldschool chars. My opinion.
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Post by krismichael » Fri Dec 17, 2004 3:00 pm

I'm all for high-res images but more important is we need to stick with one of the other.

Remember if we change from 16x16 to 32x32 or low to high, or whatever we will not only have to change the Tiles but also the character sprites, game icons, GUI, etc.

I don't mind either way, but we do need to make a decision and stick with it. Are we looking for a game that looks like RO or SNES-style?
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Post by Bjørn » Fri Dec 17, 2004 3:25 pm

The GUI is already high res, both the current one and the one you're designing. I don't think the icons actually need any bigger, although they could be.

We seem to be going for high res SNES style, not introducing a 3D world as in RO but still creating a modern game that you don't need a history of playing SNES RPGs for to enjoy. :-)
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Post by maci » Fri Dec 17, 2004 4:12 pm

i am with you bjorn

hi-res-som-style? ^^
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Post by Lisa » Mon Dec 20, 2004 7:16 am

Found these images on forum, and then i redrawed em bigger
ImageImage

and this is from secret of mana
Image <-- real size of bug assassin in som 2 or seiken densetsu 3

heres a redrawing
Image

and so on, so resizeing isnt a problem :)
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Post by Lisa » Mon Dec 20, 2004 7:25 am

free your mind or something :)
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Post by maci » Mon Dec 20, 2004 8:31 am

yeah these are looking really great!!! well done!!
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Post by T7g » Tue Dec 21, 2004 8:48 pm

The far right were the best, that sort of high res would make a game that anyone of this day and age could enjoy and yet still get the classic SoM feeling off of it.
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Post by neoriceisgood » Mon Dec 27, 2004 1:44 pm

I came, I saw; pillowshading.

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SOM with Hi-RES

Post by imorgado » Thu Feb 03, 2005 3:44 am

I think that 2d SOM world with Hi - Res graphis should be very good for a good game.

16x16 it's too small, we will have to play in 640x480 resolution.

But I think that RO characters graphics are good too ;-0

And we have to allow equip exchange in characters as in UO. I really hate use a Full plate in RO and seems that I'm wearing only clothers
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Post by Vinux » Sun Apr 03, 2005 4:52 pm

Neko-Mon wrote:
Elven Programmer wrote:As I said the tile size was already decided, so it will be 16x16 until EVERYONE wants to change it. Anyway I was thinking that could be woth, in term of fps), to preload all the tiles double sized. This will mean that we won't have any filtering such as 2xSai or Supereagle, but will also mean a great increase in fps. And we can also consider to add a post-processing engine as AA to smooth the image if you have a lot of horsepower.
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Post by Bjørn » Mon Apr 04, 2005 12:10 am

Actually this thread is rather old. Our default resolution is 800x600 now and we're not scaling our graphics anymore, the tiles are now 32x32 pixels.
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