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Which graphic style?
Posted: 09 Dec 2004, 18:38
by ElvenProgrammer
Thx to neko-mon this tutorial came to my attention:
http://www.enterbrain.co.jp/digifami/di ... /3_09.html Look at the sprites at the bottom.
Do you think we should apply this "high-res sprites" style or leave the SoM one?
Posted: 09 Dec 2004, 20:35
by SimEdw
I think we could do alot funnier game with high-res. Where the characters could do alot more things. But since I an't any artist I don't know how hard it's to make :/ and since we are quite short on artists I don't know if we should change style
http://translate.google.com/translate?u ... uage_tools <-- the site in english

Posted: 09 Dec 2004, 23:18
by Lisa

Lots of those ways in that website is like how i draw

Posted: 10 Dec 2004, 05:54
by ElvenProgrammer
Can you show some examples to us?

Posted: 10 Dec 2004, 08:54
by Shura
well, i don't see a point why low-res sprite shouldn't be able "to do" the things hi-res ones could... maybe i got soemthing wrong about what sprites actually are but that what i think.
in any ase, i'd like to see low-res som-style sprites. not as "low-res" as on SNES itself but something that fits well into 640x480 w/o shrinking if you know what i mean. unless we only want desktop computer ports we should consider this as the minimum resolution since most TVs can't so more than that w/o interlace etc.

hmmm...
Posted: 10 Dec 2004, 12:32
by Yuuki

I like SOM like grafics
Posted: 10 Dec 2004, 14:12
by Rotonen
I thought we already decided this one? (We decided to use 16x16 tiles instead of 32x32.)
Posted: 10 Dec 2004, 15:10
by ElvenProgrammer
Well first of all I'd like to say that I love SoM graphic, I'm not trying to redirect you over a different kind of graphic. I started this project as a SoM clone not thinking about the copyright stuff, so if we can manage to have some graphic of this level, well I'll be more than satisfied.
Anyway as I stated somewhere I'd like to build this game upon the suggestions of everyone so most of the players will appreciate it better. And if we're going to use high-res sprites, and by that Alex I mean only bigger sprites, I need to know it know, since I'm rewriting the graphic engine for the 3rd time, and I don't want to rewrite it again in the future.
With 640x480 we can have high-res sprites as well as low-res (but still cute) sprites, so no problem for TVs or a possible port to a console in the future.
About the size of the tiles , yes I know we decided for 16x16, and this will remain, but doesn't mean that we can't change sprite size even if it will make the graphic look a bit weird. Just think at the GUI, which it's rendered at a double resolution respect to the tiles and sprites.
Don't misunderstand my words, I only want to be sure that everyone agrees on a certain kind of graphic.

.
Posted: 10 Dec 2004, 18:35
by Sull
im for 32x32 tile,bigger tile will increase detail and remove the need of a 2xsai-eagle engine,and 16x16 tile can be easely resized to 32x32 with one of this engine. i dont see zny problem with bigger tile
=/
Posted: 10 Dec 2004, 19:03
by Yuuki
if we change the current grafics to 32x32 we can have something like this

yea
Posted: 10 Dec 2004, 19:15
by Sull
i made some little potion to show the diff too
16x16

32x32

Posted: 10 Dec 2004, 19:48
by ElvenProgrammer
Well after the potion example evrything seems more clear

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Posted: 11 Dec 2004, 07:03
by Anonymous123
yea 32x32 tile rulz i think it will be better for the game,sull got right,sull yur my god!
Posted: 11 Dec 2004, 07:59
by ElvenProgrammer
As I said the tile size was already decided, so it will be 16x16 until EVERYONE wants to change it. Anyway I was thinking that could be woth, in term of fps), to preload all the tiles double sized. This will mean that we won't have any filtering such as 2xSai or Supereagle, but will also mean a great increase in fps. And we can also consider to add a post-processing engine as AA to smooth the image if you have a lot of horsepower.
Posted: 11 Dec 2004, 10:02
by Yuuki
Elven Programmer wrote:As I said the tile size was already decided, so it will be 16x16 until EVERYONE wants to change it. Anyway I was thinking that could be woth, in term of fps), to preload all the tiles double sized. This will mean that we won't have any filtering such as 2xSai or Supereagle, but will also mean a great increase in fps. And we can also consider to add a post-processing engine as AA to smooth the image if you have a lot of horsepower.
Yes sir!