Segfault while moving into the Tulimshar map.

Ask for help regarding any technical issue or report any bug or OS independent issues.
Post Reply
User avatar
Pauan
Novice
Novice
Posts: 236
Joined: Tue Aug 15, 2006 8:28 am
Contact:

Segfault while moving into the Tulimshar map.

Post by Pauan » Tue Mar 27, 2007 11:32 am

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1220692304 (LWP 9400)]
0x080f5ee3 in Graphics::drawImage (this=0x814ecc0, image=0x0, x=382, y=-125)
    at graphics.cpp:124
124         return drawImage(image, 0, 0, x, y, image->mBounds.w, image->mBounds.h);
(gdb) bt
#0  0x080f5ee3 in Graphics::drawImage (this=0x814ecc0, image=0x0, x=382, 
    y=-125) at graphics.cpp:124
#1  0x080f1935 in FloorItem::draw (this=0x82ff308, graphics=0x814ecc0, 
    offsetX=-1026, offsetY=-2269) at floor_item.h:94
#2  0x08100793 in Map::draw (this=0x82fbca8, graphics=0x814ecc0, scrollX=1026, 
    scrollY=2269, layer=1) at map.cpp:161
#3  0x080bf1c2 in Viewport::draw (this=0x8160000, gcnGraphics=0x814ecc0)
    at gui/viewport.cpp:197
#4  0xb78b7fd1 in gcn::BasicContainer::drawChildren ()
   from /usr/local/lib/libguichan.so.0
#5  0xb78c8227 in gcn::Container::draw () from /usr/local/lib/libguichan.so.0
#6  0x08075702 in Gui::draw (this=0x8163af0) at gui/gui.cpp:209
#7  0x080f3b45 in Game::logic (this=0x822b288) at game.cpp:368
#8  0x080fe867 in main (argc=5, argv=0xbfd61db4) at main.cpp:757
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Tue Mar 27, 2007 11:51 am

Looks like an attempt to draw an unloaded item icon.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Pauan
Novice
Novice
Posts: 236
Joined: Tue Aug 15, 2006 8:28 am
Contact:

Post by Pauan » Tue Mar 27, 2007 11:54 am

Crush wrote:Looks like an attempt to draw an unloaded item icon.
Item? But that is quite odd, for I was not messing with the item icons at all!
Post Reply