how place a particles effects in my maps ?

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strikerbcb
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how place a particles effects in my maps ?

Post by strikerbcb » Mon May 28, 2007 1:02 am

How i can make particle effects in my maps with Tiled ? I open the maps with this, and have one more layer, object group 1, but nothing in map properties.

Or to place a emitter it´s simple adding a xml file with the configurations ?

Please, i see in the wiki how to make the xml, but not the map configurations in Tiled ... please, if anyone can help me ...

Thanks.
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Post by ElvenProgrammer » Tue May 29, 2007 8:24 am

You'll need latest svn version of tiled so you can add/edit object groups
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Post by Crush » Tue May 29, 2007 7:56 pm

Another method to add emitters is to uncompress the maps (on windows you can use http://www.7-zip.org to unpack .gz files), use a text editor to edit the map files manually and repack them. I am going to write a tutorial for this on the wiki soon. Until then you can take a look at the "objectgroup" tag at the end of map files that already have particle effects on them.

A documentation about how to create particle effect definitions like those in data/graphics/particles/ does already exist:
http://wiki.themanaworld.org/index.php/Particle_engine
With this documentation and with looking at the already existing effect definitions you should be able to create new effects. When you create something pretty feel free to post it. I would be really interested in seeing how other people utilize my particle engine.
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Post by strikerbcb » Wed May 30, 2007 3:21 am

ok, i will try, anyone can post a binary (.jar) version of SVN Tiled ?

And i think the Particle System is a step more closer to a Magic System in TMW, Magic in games like this is everything.

Thanks.
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Post by Pajarico » Wed May 30, 2007 6:19 pm

strikerbcb wrote:ok, i will try, anyone can post a binary (.jar) version of SVN Tiled ?
I'm on amd64. If you tell me howq to compile java I will send it to you.
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Post by strikerbcb » Thu May 31, 2007 9:03 pm

Well ... i compiled the Tiled 0.7 trunk SVN, and works fine ... i see one option to Add Object Groups ... but no how i can ADD objects in one map ... Please, i know it´s a new option, but anyone can help-me with this ?

I see in the Tiled 0.7 wip, one new Option to Tile Properties, what this is make in pratical ?
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Post by strikerbcb » Sun Jun 03, 2007 3:00 pm

Anyone can please reply my question ? I realy need this ... How i add new objects (Particle effects ) in one map in tiled 0.7 WIP ?
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Post by Bjørn » Mon Jun 04, 2007 12:00 am

When you have an object group layer selected, use the pencil tool to add new objects and the eraser to remove objects. I think you can right-click them to make their properties dialog appear.
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Post by strikerbcb » Mon Jun 04, 2007 12:19 am

Thanks ! And you is one of the Tiled Equip right ?

Why not add a new button for ADD Object, looks like the Move Object Button. Well it´s a idea ...


Thanks
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Post by Bjørn » Mon Jun 04, 2007 9:20 am

I don't know what "Tiled Equip" means, but I'm the main programmer of Tiled currently. Possibly a separate button for adding objects would be better, but at the moment I don't have time to look into that.
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Post by KaTSuo » Wed Jun 20, 2007 9:20 pm

strikerbcb, could you send me your compiled tiled.jar please ? It'll be helpfull..

Thank you !
I'm French, sorry for my bad english XD !
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