How to play around with TMW resource files

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Bertram
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Re: How to play around with TMW resource files

Post by Bertram » Fri Sep 11, 2009 1:06 pm

Hi,

IMHO, if not done already, this thread should become a reference page in the wiki.

Regards,
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Re: How to play around with TMW resource files

Post by Jaxad0127 » Fri Sep 11, 2009 2:06 pm

The full way requires a server restart. You'll need to make the walk map for the server (the wlk file). Put that in <ea-data>/data. Add an entry for it in <ea-data>/data/resnametable.txt. Then edit <ea-data>npc/scripts.conf (or so) and add a map line for it ("npc: map_name_here.gat" (match what you put in resnametable.txt). Then put the tmx somewhere the client will see it. Restart the server, log in with the client, then you can warp.
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Re: How to play around with TMW resource files

Post by nyos » Fri Sep 11, 2009 8:23 pm

Thank you all for your help. Jax thanks for that deeper explanation as well. Do you know where I might find documentation on that whole process? That will actually help me out a lot in the fact that I plan to make content for the map (eg. npcs, quests, items) as well. Having figured out the working a little, it would be nice to have some full documentation that way all TMW has to do is drop files and go. (Well as close to that as possible :D ).

Thanks again to all. If anyone else has another 2 cents please respond. I'll take all the info you got! :o
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Re: How to play around with TMW resource files

Post by Jaxad0127 » Fri Sep 11, 2009 9:31 pm

If you want drop and go (or as close as we will get with eAthena), there is a tool I made in the eathena-data repository. I'll convert warps and mobs from the tmwserv format (objects on maps) into the eAthena format, and update the import file structure we currently have for eAthena content. It makes a folder for every map (using the map's name property) in the npc folder. Just put your scripts in there and they'll be added automatically when you next run the program (or you can add them yourself to the _import.txt file). This program will also keep wlk files up to date.
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Re: How to play around with TMW resource files

Post by nyos » Sat Sep 12, 2009 7:55 pm

Thanks again for your help! This will make getting the job done quicker and easier!
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Re: How to play around with TMW resource files

Post by KyleeMelody » Wed Jan 20, 2010 11:44 pm

In method A they hinted at help for Linux (Specifically Ubuntu)
but when they go to tell us where to extract, where SPECIFICALLY? eAthena-data/data? in eAthena-data itself? other than that if i needed to create a folder, where? and where do i add the -u if its even a -u IN Ubuntu.
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Re: How to play around with TMW resource files

Post by kalaez » Wed Apr 07, 2010 10:52 am

Just a question, how can I get the image of a nude char to work over it? I've seen it somewhere but can't find it
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Re: How to play around with TMW resource files

Post by Speiros » Wed Apr 07, 2010 11:08 am

xxxx
Last edited by Speiros on Wed Apr 14, 2010 5:22 pm, edited 1 time in total.
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Re: How to play around with TMW resource files

Post by Crush » Wed Apr 07, 2010 12:56 pm

kalaez wrote:Just a question, how can I get the image of a nude char to work over it? I've seen it somewhere but can't find it
graphics/sprites/player_male_base.png
graphics/sprites/player_female_base.png
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Re: How to play around with TMW resource files

Post by kalaez » Wed Apr 07, 2010 1:40 pm

TY Crush, got it.
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Re: How to play around with TMW resource files

Post by natsuki3 » Sun Jul 04, 2010 8:49 pm

but cruch when i add the server to my linux pc and try to update

the mana client say no servers avaible why ??
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Re: How to play around with TMW resource files

Post by New » Sun Nov 13, 2011 2:30 pm

What means -u and blah blah why don't you post a video on youtube how to do it???
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Re: How to play around with TMW resource files

Post by eTHiiXx » Sun Aug 05, 2012 10:09 am

I cant see any ZIP folders when I go into this directory!

Im on Windows 7 and when I get to the folder with all the Update files that are supposed to be there, there is only a text file that has "991" In it....
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Re: How to play around with TMW resource files

Post by o11c » Sun Aug 05, 2012 4:54 pm

eTHiiXx wrote:I cant see any ZIP folders when I go into this directory!

Im on Windows 7 and when I get to the folder with all the Update files that are supposed to be there, there is only a text file that has "991" In it....
It's easier for everyone if you just use git: http://wiki.themanaworld.org/index.php/How_to_Develop
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Re: How to play around with TMW resource files

Post by eTHiiXx » Mon Aug 06, 2012 3:13 am

o11c wrote:
eTHiiXx wrote:I cant see any ZIP folders when I go into this directory!

Im on Windows 7 and when I get to the folder with all the Update files that are supposed to be there, there is only a text file that has "991" In it....
It's easier for everyone if you just use git: http://wiki.themanaworld.org/index.php/How_to_Develop
I have NO idea how to do it what so ever, and yes I have spent hours trying to (I REALLY WANT TO MAKE A MAP :/ ). Would you be able to give me a walkthrough please? :)
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