Target cursor bug

Ask for help regarding any technical issue or report any bug or OS independent issues.
Post Reply
Blamoo
Peon
Peon
Posts: 98
Joined: 03 Feb 2006, 23:07

Target cursor bug

Post by Blamoo » 06 Jun 2007, 18:01

empty tiles doesn't hide target cursor, particles and damage number


Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 06 Jun 2007, 18:31

Basically the same mapping bug as http://forums.themanaworld.org/viewtopic.php?t=2616

All indoor maps need some remapping. All the black tiles that are on layer 0 have to be put on layer 2. Any volunteers?
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
ticho
Peon
Peon
Posts: 3
Joined: 08 Jun 2005, 15:19
Contact:

Post by ticho » 10 Jun 2007, 07:04

Also, stone road on the woodland map (the one with fluffies on it) is layered above the target cursor - probably effect of the same bug.
The more you depend on forces outside yourself, the more you are dominated by them.
Post Reply