Target cursor bug

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Target cursor bug

Post by Blamoo » Wed Jun 06, 2007 6:01 pm

empty tiles doesn't hide target cursor, particles and damage number

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Post by Crush » Wed Jun 06, 2007 6:31 pm

Basically the same mapping bug as

All indoor maps need some remapping. All the black tiles that are on layer 0 have to be put on layer 2. Any volunteers?
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Post by ticho » Sun Jun 10, 2007 7:04 am

Also, stone road on the woodland map (the one with fluffies on it) is layered above the target cursor - probably effect of the same bug.
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