Hero of Allacrost - Nice GPL'ish tilesets

All development of pixel art and graphics
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: Wed Sep 08, 2004 8:48 pm
Location: Espoo, Finland

Post by Rotonen » Fri Jun 15, 2007 7:48 am

Jetryl wrote:You have no shading level on your tiles; you might think you do, but I'm not sure you guys rightly understand shading.
At least I'm aware that we've made a decision about this and settled with early SNES Final Fantasy series level of shading and not even thinking about going to the later SNES game level, not to even mention the GBA level.

On the management level you're absolutely right and we'll need a lucky strike with some capable person joining.

Until then, we're really not in a hurry.
This message used to be meaningful.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: Fri May 20, 2005 4:51 pm
Location: Groningen, The Netherlands
Contact:

Post by Modanung » Sat Jun 16, 2007 10:22 pm

Nice tiles, but definately out of style. We could use them as inspiration though.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Platyna
Knight
Knight
Posts: 2213
Joined: Sat Nov 19, 2005 2:19 pm
Location: Poland
Contact:

Post by Platyna » Tue Jun 19, 2007 2:22 pm

Problem is that the nicer graphics we have the more seriously we are being treated. People like nice wrapping. Therefore, if we have a base to do better we should consider it.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
zick
Novice
Novice
Posts: 194
Joined: Wed Feb 21, 2007 4:30 am
Location: City Of Champions Again

Post by zick » Wed Jun 20, 2007 8:04 pm

i think game mechanics should be primary goal right now, graphics can be dealt with easily after everything is in place to make the graphics worth it. you'll spend all your time on graphics and have a game thats crappy. my opinion ...
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Wed Jun 20, 2007 9:19 pm

Zick, we got pixel artists who can't program on one hand and programmers who can't do pixel art on the other hand.

I am the only one who does both and thus has the ability to set prioritys on programming or graphics. But besides that graphic and gameplay development don't interfere with each other.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Platyna
Knight
Knight
Posts: 2213
Joined: Sat Nov 19, 2005 2:19 pm
Location: Poland
Contact:

Post by Platyna » Wed Jun 20, 2007 10:05 pm

Not true, Crush, Elven is pixelling too. :)

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: Thu Aug 25, 2005 5:08 pm
Location: Germany

Post by Crush » Wed Jun 20, 2007 10:41 pm

Well, in the last year he was neither pixeling nor programming much.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
zick
Novice
Novice
Posts: 194
Joined: Wed Feb 21, 2007 4:30 am
Location: City Of Champions Again

Post by zick » Thu Jun 21, 2007 4:24 am

i said what i said because i've seen projects fall by the wayside because they focused on graphics first and not game mechanics. if you can help it, i say hit the code first, use placeholder graphics if you must, and let the whiners go download maple story ...
User avatar
Bjørn
TMW Adviser
TMW Adviser
Posts: 1430
Joined: Thu Dec 09, 2004 7:50 pm
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn » Fri Jun 22, 2007 7:09 pm

zick wrote:i said what i said because i've seen projects fall by the wayside because they focused on graphics first and not game mechanics. if you can help it, i say hit the code first, use placeholder graphics if you must, and let the whiners go download maple story ...
And it seems you missed Crush his point, which was that there is no question of focus or what to do first here at all, because there are simply those who can code and those who can do graphics. They work in parallel. Crush is basically the only one who's been doing both.
Post Reply