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job advancements

Posted: 14 Jun 2007, 05:17
by Gwah
i am a n00b at this game and was wondering if there is away to make job advancements yet in other towns.

and what sort of requirement each one calls for? i couldent find anything on the main site, i may of over looked it.

Posted: 14 Jun 2007, 06:26
by Cosmostrator
Jobs are not part of TMW nor are there any plans to implement them on our current server. If you look around you will find that right now we are using the Aethna server which is what Ragnarok Online uses. The job option is just left over from that. The main goal of TMW right now is developing our own server software, I'm not sure if after that jobs will be part of the game or not.
-Cosmostrator

Posted: 14 Jun 2007, 09:00
by Crush
No, the system on the new server will be classless. But it will nevertheless be quite complex and will allow a wide range of specialisations.

Posted: 14 Jun 2007, 13:20
by Amethyst
Out of curiosity, what is the server's current version # and which version is set to replace eAthena?

Posted: 14 Jun 2007, 13:29
by Joe Pendragon
aaaw, classless? I understand why it is right now, but are you guys aiming at a classless system? tsc... never had a really good experience with classless games as I had with class based ones, specially with mmos, I thought it was still being discussed since the mechanics are not yet ready... could it be polled? classes adds such a nice flavor, in a game where you are basically some numbers in a database, the idea of class add a bit of sense of roleplay, you feel a lot less generic (of course it is discussable, and usually dependable of the mechanics, most characters of RO, for example, are copys of builds from others)

Posted: 14 Jun 2007, 16:13
by Blorx2
and would make this game the same as many others :P

Posted: 14 Jun 2007, 16:18
by Gwah
yeh i know what you mean then you would have people saying some classes are better then others and have to come up with pros and cons where as here you just make the person your way and dont need to worry about making classes.

Posted: 14 Jun 2007, 16:23
by Crush
.enigmatik wrote:Out of curiosity, what is the server's current version # and which version is set to replace eAthena?
The server is currently not version numbered. We will start public testing of the server as soon as we got real gameplay.

Posted: 14 Jun 2007, 16:58
by Joe Pendragon
Blorx2 wrote:and would make this game the same as many others :P
as it will be by not having classes :P you gotta do something new both with or without classes... classless system is as much a tried and tested formula as is a class based one.

anyway, I just said I think classes are quite fun. look at PnP RPG, (that are obviouysly focused on roleplay), even the most roleplay-non-hack-and-slash oriented got some kind of prechosen specialization, Vampire got the clans, D&D got actual classes(well, this one IS an almost pure hack and slash) and so on...

Even in real life (now this one will be a REALLY bad analogy, but sounded sooo nice :P ), like professions and the like, I would be a Scientist class, since I am graduating in Physics (told ya :wink: ).

Not to mention that classes are quite atractive, specially if you got the four basic ones plus little in-betweens (too many and you get repetitions), most people I know do prefer classes! I know, I know, you know lots of people who doesn't, that's relative :D , how about a google search for successful games? Even Seiken Densetsu 3 (Secret of Mana 2) got classes.

Get this example of a non-class system problem: I am really fond to paladins, and I will probably create a character with melee and some healing skills, but in a classless system he will still be a generic guy with melee and healing skills! A paladin is much, much more than that! His the personification of good, a character of imponence. With this generic guy I'll have to content with my imagination, though I've got plenty of it, it will be boring, 'cause I'll be playing alone, no ones sharing of my knowledge that my guy is a paladin, everyone, but me, will look at him as a generic guy!!!:(
Classes opens lots of room for stories and specially (that one you can't deny) game ambientalization and world conception!

I'm sure there's agurments to defend a classless system, I just think it should be at least polled and discussed! c'mon, that's a big deal.

Posted: 15 Jun 2007, 06:40
by Rotonen
This topic is not discussable