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Corrupted Data?
Posted: 14 Jan 2005, 07:43
by RedSpace
When I log in and make a character and when I click "ok" one more little window pop up and say "Corrupted Data".
Posted: 14 Jan 2005, 08:27
by ElvenProgrammer
Yeah it's a known bug, we're fixing it, anyway the character should be created and so restarting the game you should be able to play.
Posted: 14 Jan 2005, 17:11
by redspace
Elven Programmer wrote:Yeah it's a known bug, we're fixing it, anyway the character should be created and so restarting the game you should be able to play.
Thanks. It`s working

.
But why there is only 5FPS? Is my computer too slow?
Posted: 14 Jan 2005, 18:50
by ElvenProgrammer
Well the actual graphic engine its far from optimized since we're going to switch the graphic library from allegro to sdl, in a couple of weeks we will have a completely new engine with great performances, so don't worry, just stay tuned

Posted: 14 Jan 2005, 23:26
by Bjørn
The very low FPS problem should be solved by now though, try the latest CVS if you want. It includes a precompiled exe file and I think you should be able to just drop in the DLLs from the release to make it work.
Posted: 15 Jan 2005, 16:02
by redspace
Elven Programmer wrote:Well the actual graphic engine its far from optimized since we're going to switch the graphic library from allegro to sdl, in a couple of weeks we will have a completely new engine with great performances, so don't worry, just stay tuned

Why are you changig the graphic lib? I found your game on allegro.cc . I am also a game coder (beginner) and it was interesting for me, what kind of games could be created with allegro. This games is very good. If i have time and nervs I will see the code, but I know that it will be so big...hard to understand it. What is the differnce allegro VS sdl. What lib would you advise me to study?
Posted: 15 Jan 2005, 16:12
by ElvenProgrammer
Sincerely I like Allegro a lot especially if you're a beginner it can help you creating games in no time. Sdl tough as the other devs told me has better performance. I would suggest you to start with Allegro and if you gain enough experience you will decide on your own if you want to move somewhere else. I suppose everyone else will suggest SDL tough.
Posted: 15 Jan 2005, 16:43
by Bjørn
I would suggest SDL above Allegro, and not because of performance. It's about acceptance (look at the shear amount of SDL ports, and the fact that there is hardly a Linux distribution without), stability (mainly API stability but because of much wider use, SDL is probably a more stable library too), modularity (SDL can be used with a lot of well supported extension libraries, you're not stuck with an old GUI API or with limited image or sound support) and ease of use (SDL has a much smaller API than Allegro, because it keeps to the basics).
Now I know there's extention libraries for Allegro too and that Allegro is pretty easy to use as well, but for all these properties SDL is a clear winner to me.
Posted: 15 Jan 2005, 17:46
by redspace
I saw the site of SDL and a basic example. It seems harder to write in SDL. Maby I will gain some expirience with Allegro and then with SDL.
I know that you do not have much time, but could I asked you some questions about the concepts of programming on Allegro on ICQ?
Like bitmap, maps and etc. I`ve searched on the net, but I found little information about creating a game with Allegro.
Posted: 15 Jan 2005, 20:37
by ElvenProgrammer
I'll help you as much as I can, even if I think it's better for you to look trough the allegro.cc projects or their irc channel