New desert's creature: Turtlizar

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Pajarico
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New desert's creature: Turtlizar

Post by Pajarico » Tue Sep 04, 2007 6:10 pm

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Manaboy
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Re: New desert's creature: Turtlizar

Post by Manaboy » Tue Sep 04, 2007 8:18 pm

Pajarico wrote:http://wiki.themanaworld.org/index.php/ ... lizard.png

Please provide feedback.

Is cool monster :)
Hello my englich is not so good.

i from german :)

my lvl is 71
and my name is Manaboy in tmw
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Post by Fou-lu » Tue Sep 04, 2007 10:32 pm

is release rigth now?
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Post by ElvenProgrammer » Wed Sep 05, 2007 8:05 am

I really like it. "Baahaamo?"
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Post by Modanung » Wed Sep 05, 2007 10:58 am

Nice turdlizard. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Pajarico » Wed Sep 05, 2007 12:01 pm

ElvenProgrammer wrote:I really like it. "Baahaamo?"
It is "Baaahaha!", it's its bellowing.
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Post by yosuhara » Wed Sep 05, 2007 3:19 pm

what size and colour should it be? (now when we know its characteristic sound :))
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Post by Pajarico » Wed Sep 05, 2007 3:57 pm

Size I thought about a bit larger than the giant maggot. And should be colored kind like an aligator (I don't have a fixed idea about this so is up to the "pixelator").
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Post by imachine » Thu Sep 06, 2007 7:30 pm

what a turd of a lizard..

;)
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Post by Rotonen » Fri Sep 07, 2007 10:08 pm

Please refrain yourselves from useless commentary.

I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?) Also the side view seems nice. The frontal view will have to go through some phases of improvement before getting my stamp of approval.

So, more detailed sketches of this and eventually a colorization coming up?

Also some sketches of it in it's imagined natural habitat and sketches of animation phases would be most welcomed by the currently so unemployed and unproductive pixel artists.
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Post by Pajarico » Sat Sep 08, 2007 2:41 pm

I really like how it would blend into a desert environment when viewed from above. (Is this what you were trying to achieve?)
I wasn't trying to achieve that, but it's fine for me. Actually, the top part (the back of the turtlizard) was inspired from a rare cactus, mainly from southafrica, called lithops, so maybe the turtlizard could mimetise with them?
The frontal view will have to go through some phases of improvement before getting my stamp of approval.
Care to elaborate?

Regards.
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Post by telospanton » Sat Sep 08, 2007 2:45 pm

Nice job :D
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Post by Rotonen » Sun Sep 09, 2007 1:07 am

Pajarico wrote:Care to elaborate?
More detail and better defined features? (The facelessness doesn't work as is IMHO, so perhaps you should experiment more with it or just go with a more definite facial structure.)
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Post by Pajarico » Sun Sep 09, 2007 4:00 pm

I don't understand the part about the face... it is not faceless, so I don't understand. About the textures... I thought leaving that to the pixel artist... sincerely don't see the point on having a defined texture when it will be ported to another completely different medium... I prefer leaving that to the pixel artists.. maybe you are asking me a different thing? maybe pointing to examples at to how I want it to look will do?
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Post by Rotonen » Sun Sep 09, 2007 6:06 pm

Instead of getting stuck here, let's just deem it ready for pixellation unless you object to it?
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