Icey Monsters?

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Crush
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Post by Crush » 08 Sep 2007, 23:15

Come on! Don't just recolor the normal player sprite. Pixel it yourself.
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imachine
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Post by imachine » 09 Sep 2007, 01:09

you could use the particle engine for cold (blue) mist underneath. or about. I think there's some work for mist already anyway, regarding particle engine or so.

and yeah, man, make your own torso... it should be bigger/buffer than the normal player. we want to cause fear ;) also, no eyes...or if so, thin, white eyes. hmm.. if I had a tablet, I'd draw something for you ;]

I'll try later make a picture of something I'll sketch up on a piece of paper.

Cheers.
;]
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kr0n05
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Post by kr0n05 » 09 Sep 2007, 01:14

Last edited by kr0n05 on 09 Sep 2007, 19:39, edited 2 times in total.
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Ice Monster Development Status: FROZEN
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Post by kr0n05 » 09 Sep 2007, 04:38

I just learned that by making the background just a bit darker than the darkest color, you get an effect making the crystals look opiac and more distinguised.

http://wiki.themanaworld.org/images/d/d ... stered.png

Anything else I should do before I continue?
Last edited by kr0n05 on 09 Sep 2007, 19:38, edited 1 time in total.
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Crush
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Post by Crush » 09 Sep 2007, 13:45

Please drop that dithering and avoid to use only strict diagonal and vertical lines.
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Post by yosuhara » 09 Sep 2007, 15:28

Image

imho i'd say that ice crystals need to stand out more... just rough edit
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Post by kr0n05 » 09 Sep 2007, 16:47

yosuhara wrote:Image

imho i'd say that ice crystals need to stand out more... just rough edit
Ah. I see now. Thanks. :)
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Post by kr0n05 » 09 Sep 2007, 19:35

http://img210.imageshack.us/img210/7692 ... rsoxg6.png

Imageshack's a great company. I'm going to stop eating their bandwidth.
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Post by Pajarico » 09 Sep 2007, 19:53

Personally, I like more how yoshuara did it.
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Post by kr0n05 » 09 Sep 2007, 20:17

What exactly should I change about it now?
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Post by yosuhara » 09 Sep 2007, 21:53

kr0n05 wrote:What exactly should I change about it now?
i'm no pixel art expert, all i can say is that it lacks volume... you basically have shapes but they are flat, now it looks like a mosaic from almost-white and bright blue color... everything needs highlights and shadows.. simply depth...i have problems with it myself every time. :)
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Post by kr0n05 » 19 Sep 2007, 00:31

Im going to scrap the original design tonight and resize the crystals, I think they need to be 4px in width rather than 3px.

EDIT: Should I just apply the cubism filter in theGIMP? It seems like it would work perfectly.
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Post by Rotonen » 19 Sep 2007, 11:15

Don't use filters and start to experiment with a lot larger crystals. Going down in scale it is harder to express the same detail.

So pehaps something like 150px wide crystals first as a proof of concept and training and going incrementially smaller when approved of..?
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