boss monsters

All development of pixel art and graphics
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Len
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Post by Len » 03 Oct 2007, 19:53

Platyna wrote:
Len wrote:[sarcasm] WOW, Evol online seems so original... where do they come up with this stuff! :shock: [/sarcasm]
TMW is GPL'd for a reason.

Regards.
Still, seems funny to me.... and the RPG maker tiles make me LOL
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Crush
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Post by Crush » 03 Oct 2007, 20:07

Evol should be an example for us regarding content release cycles. Katsuo takes things from our forum and brings them ingame long before we even have them on the subversion repository.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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AxlTrozz
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Post by AxlTrozz » 03 Oct 2007, 20:14

Do they have the temple already ??
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Len
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Post by Len » 03 Oct 2007, 20:17

From what I can see our tiles don't seem to be good enough for them.... they rather use the over used RPG maker tilesets

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back on topic, what do you think of Enlil
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Crush
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Post by Crush » 03 Oct 2007, 20:23

I really like it. You could use alphatransparency for the flames.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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Len
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Post by Len » 03 Oct 2007, 20:30

Crush wrote:I really like it. You could use alphatransparency for the flames.
Problem is I have so many things I'm working on at this time, I don't know if I'll ever get around to it. :( I was hoping a good mapper would take the desert revision off my hands, freeing me up to work on other things...
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ElvenProgrammer
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Post by ElvenProgrammer » 04 Oct 2007, 08:11

Len wrote:
Crush wrote:I really like it. You could use alphatransparency for the flames.
Problem is I have so many things I'm working on at this time, I don't know if I'll ever get around to it. :( I was hoping a good mapper would take the desert revision off my hands, freeing me up to work on other things...
Feel free to leave the mapping task to someone else. I'd prefer you to work on pixelation.
Now about Enlil, as Crush already said the flames could be really improved by shading and/or transparency. Also the bottom part looks a bit too flat.
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Platyna
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Post by Platyna » 04 Oct 2007, 13:23

Crush wrote:Evol should be an example for us regarding content release cycles. Katsuo takes things from our forum and brings them ingame long before we even have them on the subversion repository.
Yes, because we are wasting time talking about two pixels here and there.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
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Manaboy
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i

Post by Manaboy » 04 Oct 2007, 20:07

i love evol online is my best love game and my brother have gevy my linux and evol is delete :( :oops: :roll: :( :( :( :( :( :(
Hello my englich is not so good.

i from german :)

my lvl is 71
and my name is Manaboy in tmw
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Rotonen
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Post by Rotonen » 05 Oct 2007, 02:54

Platyna wrote:
Crush wrote:Evol should be an example for us regarding content release cycles. Katsuo takes things from our forum and brings them ingame long before we even have them on the subversion repository.
Yes, because we are wasting time talking about two pixels here and there.

Regards.
Still not in a hurry and consistency is still an issue for us.
This message used to be meaningful.
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Crush
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Post by Crush » 05 Oct 2007, 14:58

The problem is the bureaucracy a new monster or equipment graphic has to get throug to get into TMW. When a graphic artist creates a new equipment graphic he has to:

-get a developer who is familiar with the animation system to realign the spritesheet and create an animation file for it because most new artists don't know how the animation system works
-get a developer to upload it to subversion
-modify the necessary server files or in most cases get someone to do it who knows what he is doing
-get a developer to upload the server files to subversion, too
-get Platyna to apply these to the server

In Evol all this is done by one person.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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AxlTrozz
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Post by AxlTrozz » 05 Oct 2007, 15:07

Crush wrote:The problem is the bureaucracy a new monster or equipment graphic has to get throug to get into TMW. When a graphic artist creates a new equipment graphic he has to:

-get a developer who is familiar with the animation system to realign the spritesheet and create an animation file for it because most new artists don't know how the animation system works
-get a developer to upload it to subversion
-modify the necessary server files or in most cases get someone to do it who knows what he is doing
-get a developer to upload the server files to subversion, too
-get Platyna to apply these to the server

In Evol all this is done by one person.
Is a very good explanation, now I know why, so after the "pixel here and there" nightmare I have to deal with the bureaucracy, It's going to take more time than i thought
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