[FND]forest tileset

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Len
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Re: forest tileset

Post by Len » 15 Mar 2008, 02:19

i wrote:
Len wrote:Image
Image
Thanks, but it took surprisingly little effort on my part
Image
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Re: forest tileset

Post by i » 15 Mar 2008, 11:36

Len wrote:
i wrote:
Len wrote:Image
Image
Thanks, but it took surprisingly little effort on my part
Well, that's teamwork. I just made concept inner rings in inkscape, you added details and textures. And of course Saphy's brilliant plants. I got some other ideas. For example hollow in big trunk which could be used as shelter / home. Maybe I will design outlines in inkscape - that is kinda good tool, it helps a lot to keep good perspective of tiles.
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Re: forest tileset

Post by Saphy » 18 Mar 2008, 00:08

Len wrote:Image
Nice trunk. ^_^

I finally got around to make a bigger plant. At first, I was going to make a bamboo bush based on my little tree on flower pot (what is it called again??), but it is gone before I could draw it. So I am making this based on my bush tile. This is what I have so far:

Image

And with higher contrast and shadow:

Image

And I just made a quick patched-up small tree:

Image

The leaves were just brushed on, so it isn't as detailed as I like. Is the shading done correctly? Somehow, it seems as if the perspective is wrong.
Last edited by Saphy on 18 Mar 2008, 06:04, edited 3 times in total.
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Re: forest tileset

Post by Len » 18 Mar 2008, 05:50

Saphy :shock:

:o
The leaves were just brushed on, so it isn't as detailed as I like. Is the shading done correctly? Somehow, it seems as if the perspective is wrong.
I think the base of the tree is whats doing it (try extending the roots towards the viewer some more)

other than that, OMG! OMG! I must learn how you make such nice plants :shock:
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Re: forest tileset

Post by Saphy » 18 Mar 2008, 06:03

Len wrote:Saphy :shock:

:o
The leaves were just brushed on, so it isn't as detailed as I like. Is the shading done correctly? Somehow, it seems as if the perspective is wrong.
I think the base of the tree is whats doing it (try extending the roots towards the viewer some more)

other than that, OMG! OMG! I must learn how you make such nice plants :shock:
Extending the roots towards the viewer?

Anyway, the shading on the leaves is mind blogging, so I tried to fix it up:

Image

Is this version better?

I am using Modanung's SimpleTree as reference:

Image

Anyway, I really should go to bed. :p
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Re: forest tileset

Post by Len » 18 Mar 2008, 06:07

The ellipse at the base of the tree needs to match that of the top (the start of the vegetation)
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Re: forest tileset

Post by Saphy » 18 Mar 2008, 06:15

Like this?

Image

It still looks weird.
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Re: forest tileset

Post by Len » 18 Mar 2008, 06:58

Saphy wrote:Like this?

Image

It still looks weird.
Heres an example (I superimposed my old tree base on to your tree, I'm lazy :lol: )
I also shortened the tree slightly (the truck looked a little to long for such a small top)
Image
Image

You'll notice that the base of your original tree almost ends in a straight line giving it a head on view (that is compared to the top of the tree) rather than a slightly top down view

I have come to hate my old grade school art teachers, they would give you the lesson but never tell you how it was important or how it could be used. They would make us draw geometric shapes and they never said anything about how this was useful. But I know now, its to help you better envision perspective by braking objects down to their basic shapes.

Image
It should now be clear why your tree looked off
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Re: forest tileset

Post by Saphy » 19 Mar 2008, 05:18

I see. I will start with remodeling the trunk first. This is what I have so far:

Image

Is the perspective alright?
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Re: forest tileset

Post by Pauan » 19 Mar 2008, 05:21

Saphy wrote:I see. I will start with remodeling the trunk first. This is what I have so far:

Image

Is the perspective alright?
It is still incorrect. You need more shading at the base. In other words: the closer to the ground the tree gets, the darker it gets.
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Re: forest tileset

Post by Len » 19 Mar 2008, 05:35

Pauan wrote:
Saphy wrote:I see. I will start with remodeling the trunk first. This is what I have so far:

Image

Is the perspective alright?
It is still incorrect. You need more shading at the base. In other words: the closer to the ground the tree gets, the darker it gets.
:? :?: :!: explain
Image
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Re: forest tileset

Post by Pauan » 19 Mar 2008, 05:38

Len wrote:
Pauan wrote:
Saphy wrote:I see. I will start with remodeling the trunk first. This is what I have so far:

Image

Is the perspective alright?
It is still incorrect. You need more shading at the base. In other words: the closer to the ground the tree gets, the darker it gets.
:? :?: :!: explain
The farther an object is from a light source, the darker it is. Since the sun is up high in the sky, that means that the closer you are to the ground, the darker you become. The reason it looks like the tree is bending backwards is because there is too much light near the roots. By darkening the areas closer to the ground, you fix that error.
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Re: forest tileset

Post by Len » 19 Mar 2008, 05:46

The farther an object is from a light source, the darker it is. Since the sun is up high in the sky, that means that the closer you are to the ground, the darker you become. The reason it looks like the tree is bending backwards is because there is too much light near the roots. By darkening the areas closer to the ground, you fix that error.
With a light source such as the sun it hardly makes much of a difference, actually the closer to the top of the tree the darker it would become. Because some of the light is obstructed by the vegetation of the tree.
Image
Modanung's tree is a good example
Image
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Re: forest tileset

Post by Pauan » 19 Mar 2008, 05:48

Len wrote:
The farther an object is from a light source, the darker it is. Since the sun is up high in the sky, that means that the closer you are to the ground, the darker you become. The reason it looks like the tree is bending backwards is because there is too much light near the roots. By darkening the areas closer to the ground, you fix that error.
With a light source such as the sun it hardly makes much of a difference, actually the closer to the top of the tree the darker it would become. Because some of the light is obstructed by the vegetation of the tree.
Image
Modanung's tree is a good example
True, the difference is subtle. But it is still there. Our eyes are complex enough to tell when that subtle difference is there... or not. Also, that only applies when the tree actually has foliage. ;)
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Re: forest tileset

Post by Saphy » 19 Mar 2008, 05:50

Pauan wrote:It is still incorrect. You need more shading at the base. In other words: the closer to the ground the tree gets, the darker it gets.
Why would the trunk get darker just because it is closer to the ground? O_o

Anyway, I have made the part closer to the ground darker:

Image

And with the leaves:

Image

Or if the base wasn't darkened:

Image
Last edited by Saphy on 19 Mar 2008, 06:08, edited 1 time in total.
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