[FND]forest tileset

All development of pixel art and graphics
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Modanung
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Post by Modanung » Thu Dec 13, 2007 8:46 am

I'd say option 3... which would be something between 1 and 2. 2 doesn't have an outline at all and in 1 I think it's too strong. But they both look good nevertheless.
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Saphy
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Post by Saphy » Thu Dec 13, 2007 8:57 pm

I on the other hand perfer 2 which doesn't have outline. But it wouldn't fit in well with the rest of the tile which has dark coloured outline (not black). So yes, option 3 as mentioned above is probably the best compromise.
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Jaxad0127
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Post by Jaxad0127 » Thu Dec 13, 2007 11:31 pm

Ditto option 3.
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Len
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Post by Len » Fri Dec 14, 2007 8:31 pm

Image


Here is the first tileable version of the dirt tile, its not quite what I want but it’s a start :oops:

Image
1 or 2 lol



I was thinking wouldn’t it be interesting to have large tree trucks which fade away as they go up into the sky. Then we could have shadow cast from an unseen forest canopie just like in Zelda a link to the past just after you pull out the master sword.

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Image
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Post by Strump » Fri Dec 14, 2007 8:43 pm

Len wrote:Image


Here is the first tileable version of the dirt tile, its not quite what I want but it’s a start :oops:

Image
1 or 2 lol



I was thinking wouldn’t it be interesting to have large tree trucks which fade away as they go up into the sky. Then we could have shadow cast from an unseen forest canopie just like in Zelda a link to the past just after you pull out the master sword.

Image

1 is better :)
:D
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Len
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Post by Len » Fri Dec 14, 2007 10:25 pm

Image
ok then 1 or 2
Image
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Post by CurtisMJun » Fri Dec 14, 2007 10:53 pm

2 maybe? I personally can't see a whole lot of difference, two just seems a touch lighter maybe.
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Len
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Post by Len » Fri Dec 14, 2007 11:17 pm

CurtisMJun wrote:2 maybe? I personally can't see a whole lot of difference, two just seems a touch lighter maybe.
number two has no pattern and the grid is broken up

and I had hoped it would appear more dirt like
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Post by Modanung » Fri Dec 14, 2007 11:58 pm

Yea... 2
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Post by AxlTrozz » Sat Dec 15, 2007 2:13 am

I say 2, really good indeed
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Post by Saphy » Sat Dec 15, 2007 2:36 am

Is it possible to have dirt that doesn't span the whole tile? Maybe half a tile or 1/3 of a tile?
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Len
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Post by Len » Sat Dec 15, 2007 2:59 am

Saphy wrote:Is it possible to have dirt that doesn't span the whole tile? Maybe half a tile or 1/3 of a tile?


Yes? like one half grass and one half dirt....not sure if i understand what your asking??

not with my current set anyways, but i can make tiles like that if need be...Image
Image
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Saphy
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Post by Saphy » Mon Dec 17, 2007 4:51 pm

Len wrote:
Saphy wrote:Is it possible to have dirt that doesn't span the whole tile? Maybe half a tile or 1/3 of a tile?


Yes? like one half grass and one half dirt....not sure if i understand what your asking??

not with my current set anyways, but i can make tiles like that if need be...Image
Yeah. If all dirt is one grid in width and height, it will look blocky and unnatural, which I think is the biggest problem in your diagram. For example, the plant will always seem to be on the same "position" on the dirt.

Having half dirt will allow more flexibility between dirt and grass.
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Post by AxlTrozz » Tue Dec 18, 2007 2:03 am

Sorry Saphy I don't understand your post...but, may be its me :)
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Post by Modanung » Tue Dec 18, 2007 6:58 pm

I think adding some variation tiles would do.
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