[FND]forest tileset

All development of pixel art and graphics
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Rotonen
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Re: forest tileset

Post by Rotonen » 10 Jun 2008, 22:56

The bushes are still a bit griddy.
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Crush
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Re: forest tileset

Post by Crush » 11 Jun 2008, 00:21

I would rather prefer the bushes higher and more thorny so that they can be used as a plausible obstacle.
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Re: forest tileset

Post by Saphy » 11 Jun 2008, 03:34

Crush wrote:I would rather prefer the bushes higher and more thorny so that they can be used as a plausible obstacle.
I see. I am unsure how I can make the bushes higher and thorny, so I am starting anew.

These are the new thorny bushes. I would like to get more idea before I start making them tileable, or adding more leaves and shading:

Image

Image

Are these what you have in mind? And which shape should I go for?
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Re: forest tileset

Post by Shaili (a.k.a. tds) » 11 Jun 2008, 09:49

These are definetly better. A thorny bush is by far recognizable.
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Re: forest tileset

Post by ElvenProgrammer » 11 Jun 2008, 10:02

This tileset should really start to be used, even for small areas, it's an amazing work and it deserves to be shown to the players and could also stimulate further development.
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Rotonen
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Re: forest tileset

Post by Rotonen » 11 Jun 2008, 14:16

If the tile placement on the tileset would be partially locked down and approved, the mappers could and should start to use this.
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Crush
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Re: forest tileset

Post by Crush » 11 Jun 2008, 15:02

Definitely the second one should be used.

Is it possible to make it more dense?
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Re: forest tileset

Post by Superkoop » 11 Jun 2008, 22:56

Rotonen wrote:If the tile placement on the tileset would be partially locked down and approved, the mappers could and should start to use this.
+1
I agree wholeheartedly, this tileset it beautiful, and I want to be able to start playing with it! :D
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Re: forest tileset

Post by Saphy » 12 Jun 2008, 05:14

Crush wrote:Definitely the second one should be used.

Is it possible to make it more dense?
Sure, but I have assignments due and midterm exams next week, so it probably will take me a while.
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Re: forest tileset

Post by Len » 12 Jun 2008, 08:39

ElvenProgrammer wrote:This tileset should really start to be used, even for small areas, it's an amazing work and it deserves to be shown to the players and could also stimulate further development.
Image

I'll try again tomorrow.... :cry:
Last edited by Len on 28 Mar 2009, 22:41, edited 1 time in total.
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Re: forest tileset

Post by ElvenProgrammer » 12 Jun 2008, 09:40

Ah that's cool :twisted:
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Saphy
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Re: forest tileset

Post by Saphy » 12 Jun 2008, 19:37

Will any of these be included in the tileset?

ImageImageImageImageImageImageImageImageImageImage

ImageImageImageImage
Last edited by Saphy on 12 Jun 2008, 21:19, edited 2 times in total.
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Re: forest tileset

Post by 5t3v3 » 12 Jun 2008, 20:11

Saphy wrote:Will any of these be included in the tileset?
I do hope so, they look wonderful
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Re: forest tileset

Post by Saphy » 12 Jun 2008, 20:43

Rotonen wrote:The bushes are still a bit griddy.
Even though the bushes can't be used as thorn, I believe there can still be some use, so I created an alternative tile the bush.

Image+Image=Image

I couldn't figure out what makes it griddy. Maybe it is because of the white pixels? I tried adding it on top of the grass tile and this is what I got:

Image

Or we can just make it a standalone plant if tiling is not feasible:
Image

Anyway, I forgot to upload the shadowed version of one of my small bush (not tilable), here it is:
Image
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Rotonen
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Re: forest tileset

Post by Rotonen » 12 Jun 2008, 22:07

I think it was some distinct shape repeating, but I'm not able to find it again trivially by just glancing at it, so I guess it could also have been a too hasty of a judgement from my part.

In the given example it does not look like something which would be shoulder or even waist height of the player. Do you picture it to be more like an ankle deep shrubbery instead of a full blown bush?
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