[FND]forest tileset

All development of pixel art and graphics
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Rotonen
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Post by Rotonen » Fri Dec 21, 2007 1:06 pm

I would like to see a multitude of variations in shape for the bordering tiles of various materials (for example the transition from grass to dirt).

As stated previously by Saphy, would just bring a more natural feel to it instead of looking like a maintained field (soccer/football).
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Saphy
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Post by Saphy » Sat Dec 22, 2007 1:26 am

There doesn't seem to be enough variation of plants. I have created a few small ones:

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Post by Len » Sat Dec 22, 2007 6:16 am

Saphy wrote:There doesn't seem to be enough variation of plants. I have created a few small ones:

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I love your work so much Saphy!! :shock: So unbelievably elegant

but they just kind of fade into the grass tile :(

Uping the brightness and saturation seems to be helping and perhaps an outline or dark boarder might help. :?:
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Saphy
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Post by Saphy » Sat Dec 22, 2007 7:38 am

Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.

I have increased the saturation and contrast as suggested:

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It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
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Post by Strump » Sat Dec 22, 2007 7:57 am

Saphy wrote:Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.

I have increased the saturation and contrast as suggested:

Image

It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p

oO is Very good work :) Oo
:D
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Len
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Post by Len » Sat Dec 22, 2007 8:28 am

Saphy wrote:Indeed, it doesn't blend very well with the grass tile. Adding outline isn't very possible with graphics this small.

I have increased the saturation and contrast as suggested:

Image

It may not be very visible on greenery, but it should look fine in front of tree, rock, or dirts. I may add flowers to the plants at the bottom row, but it is getting late, so I should sleep instead. :p
perhaps a different color, ill find a way to make it work!
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Post by Modanung » Sat Dec 22, 2007 5:03 pm

Len wrote:perhaps a different color, ill find a way to make it work!
Yea, that and some shadow please. Plants look great though.
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Post by Crush » Sat Dec 22, 2007 5:05 pm

I encountered this problem, too. The grass melts with almost any kind of green object because it uses such a wide range of color tones.

Oh, by the way, the plants look just great.
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Post by Saphy » Sat Dec 22, 2007 8:16 pm

Thanks. I have added white flowers on one of the plants as promised, and added another plant.

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Rotonen
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Post by Rotonen » Sun Dec 23, 2007 3:40 am

I think the grass tile is just not up to the standards and needs to be redone anyway at some point.

This just brought it up to "concurrent issues".
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Post by Modanung » Sun Dec 23, 2007 9:15 am

What's wrong with that grass tile? I love it
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Rotonen
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Post by Rotonen » Sun Dec 23, 2007 10:12 am

The scale of the grass?

Could just be a personal preferrence, though. Also the proposed overlay/particle effect galore could remedy my scepticism.
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Post by Len » Sun Dec 23, 2007 11:19 am

I've been trying to study and take ideas from this professional tileset.
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Last edited by Len on Fri Feb 08, 2008 6:08 am, edited 2 times in total.
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Post by Saphy » Sun Dec 23, 2007 8:52 pm

Len wrote: I've been trying to study and take ideas from this professional tileset.
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Wow, that's professional indeed. I have added two big leaf'ed plants and tried adding shadow:

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And if the colour of the grass tile is lightened, we get this (with shadow):
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Post by Len » Mon Dec 24, 2007 7:37 am

Saphy wrote:
Len wrote:
And if the colour of the grass tile is lightened, we get this (with shadow):
Image
Impressive work :shock:
And I think lightening the grass is going to work nicely, just not that light.
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