[WIP] Bitan

All development of pixel art and graphics
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: 16 Mar 2006, 22:19
Location: Slovakia
Contact:

Post by yosuhara » 05 Oct 2007, 07:28

very fluid... nice. but i think that legs on the further side shouldn't be seen so much because of perspective....
Image
Image
Image
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Post by AxlTrozz » 08 Oct 2007, 14:50

After walking I'll try the second type of attack using this model

http://www.cyclopsx.com/Archives/EQOA/A ... ttack1.avi
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 08 Oct 2007, 14:55

The pose from the 3d model looks really good. Would be cool when you manage to pixel this.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Post by AxlTrozz » 08 Oct 2007, 14:59

Rotonen wrote:It already seems alive. You're on the right track in this process, I'd say.

The staticness of the head disturbs me in this one, you should explore into how it should move in the crawl cycle.

Up to now, what I found is what exactly what I'm doing, the head keep straight to where the centiped is going or trying to attack, but may be it should rotate a bit looking to that fixed point, not just to the front, I'll try something
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Post by AxlTrozz » 08 Oct 2007, 15:04

yosuhara wrote:very fluid... nice. but i think that legs on the further side shouldn't be seen so much because of perspective....
Yes I have to work with the legs, but I lefting that to the end
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Post by AxlTrozz » 09 Oct 2007, 00:53

Here a 14 frames walking sequence,

Image

Still in progress

1. legs
2. all the body AA and shapes
3. stingers detail
4. a bit of rotation in the head
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: 16 Mar 2006, 22:19
Location: Slovakia
Contact:

Post by yosuhara » 09 Oct 2007, 01:24

AxlTrozz wrote: Still in progress

1. legs
2. all the body AA and shapes
3. stingers detail
4. a bit of rotation in the head
i'll leave AA as a final touch... it's not right to work out from white background, usually u should use some sort of desaturated color like grey. I assume bitan won't be roaming snowy wastelands? :)
Image
Image
Image
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 09 Oct 2007, 15:58

I see only one frame. Did you maybe not save it as an animation or maybe it plays just once?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Platyna
Former Dictator
Former Dictator
Posts: 2213
Joined: 19 Nov 2005, 14:19
Location: Poland
Contact:

Post by Platyna » 09 Oct 2007, 18:37

It plays just once. And it is very nice.

Regards.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
telospanton
Peon
Peon
Posts: 43
Joined: 02 Aug 2007, 13:02

Post by telospanton » 15 Oct 2007, 18:18

I really like it. :D
73 lvl super archer waiting the christmas event ......, and the creation of the mana temple.
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Post by AxlTrozz » 01 Dec 2007, 00:25

Same version but looped, 14 frames ( I need to finish this )
Image
User avatar
Holy
Peon
Peon
Posts: 94
Joined: 27 Oct 2007, 16:48

Post by Holy » 15 Dec 2007, 05:08

Not bad, not bad at all. :D
User avatar
AxlTrozz
Warrior
Warrior
Posts: 843
Joined: 05 Aug 2006, 00:12
Location: Now from TX

Re: Bitan

Post by AxlTrozz » 08 Mar 2008, 01:17

repainting Bitan v2 to look better

Image
User avatar
Dave
Novice
Novice
Posts: 294
Joined: 26 Mar 2006, 17:39
Location: USA
Contact:

Re: Bitan

Post by Dave » 08 Mar 2008, 23:41

That's a significant improvement. Good job, Axl.
User avatar
Len
Knight
Knight
Posts: 1479
Joined: 05 Feb 2007, 07:17
Location: Lurking in the shadows

Re: Bitan

Post by Len » 09 Mar 2008, 05:33

Dave wrote:That's a significant improvement. Good job, Axl.
yes it is very much improved, also its nice to see a monsters thats somewhat different for a change. (I’m sick of seeing things in the game that I could just go into my backyard and see) :evil:
Image
Pixel Battalion
Post Reply