Female hair style

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Superkoop
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Re: Female hair style

Post by Superkoop » 23 Apr 2008, 00:32

No offense littlepinksprite, but you have been resurrecting some pretty dead threads...and not really adding anything to them...and attempting to hijack this one (not like there is anything to hijack in a dead thread though)...=\
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Re: Female hair style

Post by Reid » 29 Dec 2010, 12:29

hairstyle25.png
hairstyle25.png (1.83 KiB) Viewed 898 times
Based on old sprite with many modification
hairstyle25b.png
hairstyle25b.png (2.27 KiB) Viewed 898 times
Based on the first but with many much correction

Which one is better? What can I change?

This hairstyle idea is to much beauty to be dropped! ^^

Edit : Do I am late? :3
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Bertram
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Re: Female hair style

Post by Bertram » 29 Dec 2010, 13:15

Hi Reidy :)

I guess we'd need ingame example to properly get the outline effect.
Edit : Do I am late? :3
As long as you're providing something new :) I, for myself, wouldn't be too hard.

Plus, it seems recolorable, right?

Best regards.
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Re: Female hair style

Post by Reid » 29 Dec 2010, 13:36

Hi Reidy :)
Morning papagateaux
I guess we'd need ingame example to properly get the outline effect.
BertramXmaspresent.png
BertramXmaspresent.png (20.23 KiB) Viewed 887 times
BertramXmaspresent2.png
BertramXmaspresent2.png (15.77 KiB) Viewed 887 times
BertramXmaspresent3.png
BertramXmaspresent3.png (11.34 KiB) Viewed 887 times
Plus, it seems recolorable, right?
Of course it is! I already use it for my project and in bloody red its just wonderful ...

(may size is ... to big? i though that x4 will be good to show detail u.u)

Edit (again) : Used this color because it's a perfect one to show detail
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Re: Female hair style

Post by Reid » 29 Dec 2010, 16:11

Here the back hair longer, now it cover the neck
neckcovered.png
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Re: Female hair style

Post by Wombat » 29 Dec 2010, 18:00

To art leads:

Is this ready to mark as [FND]? Can we get the appropriate xml files so this can be marked [RC] or does this require more work?
Current character is "Abolish".
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Re: Female hair style

Post by Reid » 29 Dec 2010, 18:17

Wombat wrote:To art leads:

Is this ready to mark as [FND]? Can we get the appropriate xml files so this can be marked [RC] or does this require more work?
You don't got the sprite and I didn't get my feedback.
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Re: Female hair style

Post by Bertram » 30 Dec 2010, 10:13

Hi,

I'm quite fine with the tousled layers north frame ;)

How does it look in, let's say, blond, brown, and re(i)d in game?

Best regards Mama Gâteaux ;)
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Re: Female hair style

Post by Reid » 30 Dec 2010, 14:25

Here you go
BertramXmaspresent4.png
BertramXmaspresent4.png (7.23 KiB) Viewed 789 times
Like you said me 're(i)d' haircolor, i putted my own... :3 bloodier than in tmw..
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Re: Female hair style

Post by yourmistakes » 30 Dec 2010, 15:07

i think it looks good. would be nice to see it in game.
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Re: Female hair style

Post by WildX » 30 Dec 2010, 15:28

I like it, a new female hair style would be great in game. :)
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Re: Female hair style

Post by arikel » 30 Dec 2010, 15:47

I like it too.

For it to be really up to snuff with the current hairstyles we already have, i think it would take some minor fixes : a bit more contrast maybe, slightly darker outlines, the shading could also probably be improved a bit, and some more anti-aliasing on a couple of frames, maybe less dithering on a couple of others... I'll give it a try if Reid is not willing / able to do it. The "fixed" version will be marked as finished if better than the current one, else the current one will do.

On a technical side : the xml to go with that should be easy to make, however it will take some more work the get the new haircut in game, like finding it a name, updating the barbers' script and i don't know what else. Will this be taken care of too?
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Re: Female hair style

Post by Reid » 30 Dec 2010, 17:09

For it to be really up to snuff with the current hairstyles we already have, i think it would take some minor fixes : a bit more contrast maybe, slightly darker outlines, the shading could also probably be improved a bit, and some more anti-aliasing on a couple of frames, maybe less dithering on a couple of others... I'll give it a try if Reid is not willing / able to do it. The "fixed" version will be marked as finished if better than the current one, else the current one will do.
here you are
hairstyle25c.png
hairstyle25c.png (4.65 KiB) Viewed 763 times
the old one without what you said.
hairstyle25d.png
hairstyle25d.png (4.57 KiB) Viewed 763 times
and the new with the change what you asked.
On a technical side : the xml to go with that should be easy to make, however it will take some more work the get the new haircut in game, like finding it a name, updating the barbers' script and i don't know what else. Will this be taken care of too?
This is an other thing, and its done in 1minute.
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Re: Female hair style

Post by arikel » 30 Dec 2010, 17:28

Here is more what i had in mind. What do you think?
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reidhairshade.png
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Re: Female hair style

Post by Reid » 30 Dec 2010, 17:47

arikel wrote:Here is more what i had in mind. What do you think?
Sorry arikel.. for this its without me.
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