New_26-1

Content and general development discussion, including maps, quests, and server code from the development team.
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zipon
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Re: New map

Post by zipon » 10 Apr 2008, 19:17

So now i think that i have done all i can do to the main map to make it fit in to the world.

Ill only need to make the server part of the maps now.

Screenshot

Main Collision map

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Main normal map

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Map File

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Last edited by zipon on 11 Apr 2008, 02:34, edited 2 times in total.
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zipon
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Re: New map

Post by zipon » 10 Apr 2008, 23:13

I have been looking at the wiki map development page (Link) and can see that the maps from new_24-1.tmx - new_27-1.tmx are under development.

Now to my question, what can i call my 5 new maps? new_28-1.tmx - new_32-1.tmx or are there more maps under development then the wiki page says?
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Crush
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Re: New map

Post by Crush » 11 Apr 2008, 00:12

Your map is number 26. For new maps you should add a number which isn't taken yet.

By the way: The download link you posted doesn't work.
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Re: New map

Post by zipon » 11 Apr 2008, 00:27

Crush wrote:By the way: The download link you posted doesn't work.
Sorry for that mate :( i have also done the server part of the maps only need to add monsters and the npc in the npc cave, i dont know how to do that. (the maps are still at the old link)
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Re: New map

Post by zipon » 11 Apr 2008, 18:11

Hey all.

I have made some bug fixes to all the map.
Hope i got all of them.

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Crush
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Re: New map

Post by Crush » 11 Apr 2008, 18:18

Is there a reason for not putting all the cave maps onto one map? (can be easily fixed using TMXCopy). I also don't understand the functions of the additional tilesets "water.png" and "cavex2.png" you added.
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Re: New map

Post by zipon » 11 Apr 2008, 18:22

Crush wrote:Is there a reason for not putting all the cave maps onto one map? (can be easily fixed using TMXCopy)
Hmm no there is not.
the only one is the npc cave, no monster on the map.
but the 3 others there is no problem putting them on the same map.

Now i have played around whet the 3 maps, here is what i got out of it.

Screenshot

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By the way crush that tmwcopy tool is damn nice.
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Re: New map

Post by Strump » 12 Apr 2008, 08:08

YEAH is good,

take this map, tmw need new cave. ;).


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Zipon 4 erver XD ^^
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zipon
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Re: New map

Post by zipon » 13 Apr 2008, 21:26

Now i have made the final changes to the cave maps and addet all the cave maps to one map.

Screenshot

Collision Screenshot

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Normal Screenshot

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Map Files

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Re: New_26-1

Post by zipon » 06 Jul 2008, 17:07

I have been trying out The Mana Experiment and found out that all the particle fx in map new_26-1 thet not work.

The reason why its not working is i addet the particle fx to the map file my self and not using tiled and that will make some problem if using the 4375 build from Elvens webpage, but it works in the normal test version (24.1).

I have not seen particle trouble on other map but think it will bet a good idea tocheck it out.

I have made all the fixes to the map and it do work again :)

Map file
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Crush
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Re: New_26-1

Post by Crush » 06 Jul 2008, 17:39

Please note that we renamed your particle effect files. Are you maybe still using the old filenames?
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Re: New_26-1

Post by zipon » 06 Jul 2008, 17:49

Crush wrote:Please note that we renamed your particle effect files. Are you maybe still using the old filenames?
Yes i have seen that :)
But the apple tree particle effect do also have the problem plus i testet the client whet the svn version of the map.


Im using:
waterfall-1x2.particle.xml
waterfall-1x3.particle.xml
waterfall-2x1.particle.xml
waterfall-2x2.particle.xml
waterfall-2x3.particle.xml
waterfall-2x4.particle.xml
hillunderfall.particle.xml
apple.particle.xml

Its the new ones right?
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Crush
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Re: New_26-1

Post by Crush » 06 Jul 2008, 18:10

Yes, these are the new names.
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