Character sprites

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Talaroc
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Post by Talaroc » 27 Sep 2005, 18:42

If noone is willing to make equipment sprites for all the character sprites that get made (doubtful, since editing the equipment sprites to fit on different character positions isn't really very difficult), I'll start making them once I'm done with charset.
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Post by Talaroc » 27 Sep 2005, 18:44

Kinetic wrote:Oh, and Talaroc are you working on one handed vertical slashing? If not then I can post what I have so far (I worked on it a bit too :wink: ).
No, I haven't worked on that yet, so go ahead and post it.
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Post by Kineticstorm » 27 Sep 2005, 19:06

OK then, here they are...
They aren't finished because I'm not sure what to change other than the shading...

The sprites: Image

The animation with sword: Image

The left hand sticks out like that because he holds his shield there. :wink:
The animation is a bit crappy because I used an old animation program... :?
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Post by ElvenProgrammer » 27 Sep 2005, 20:06

Well the most obvious thing that could be improved is the left leg. You see it's static as a tree. I guess the knee could bend a bit at least. I think also the left arm could move a little bit more backward. About the slashing movement, well it doesn't look so much vertical to me. I'll post again this one since it is still a nice example: Image

And this is my attempt at improving arms position, since probably I'm not able to explain my idea:

Image
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i
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Post by i » 27 Sep 2005, 20:26

head should go a bit lower when u finish atack, because weight spot (balance center) is moved into front part.
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Post by Kineticstorm » 27 Sep 2005, 20:38

Ok, I'll change it later. :)
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Talaroc
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Post by Talaroc » 27 Sep 2005, 20:52

Hmm...definately some stiffness problems with body positioning.

First thing, we should keep in mind that not all characters who use a slashing attack will be carrying shields. The reason for generic movement types in attacking rather than weapon-specific ones is so as to be able to reuse attack animations for multiple weapons. So, for now, I'd leave the "shield arm" part out, or else make two different versions.

Come to think of it, two versions would probably be better, since if you aren't carrying a shield you're probably going to be carrying your sword (or whatever) in your forward hand.

As for the rest of the animation, he definately needs to bend his forward leg when he attacks, as well as bending forward in the torso (think of a semi-lunge).

Finally, and I think this on it's own will make a huge difference: the resting/ready sprite has a major problem in where he's holding the sword. Even with a shield, you wouldn't hold your sword pointed backwards like that. The best way to hold it would, rather, be to have it pointed mostly vertical but slightly forward, with your sword arm bent so that your elbow sticks out a bit behind you, your forearm is more or less horizontal, and your hand is basically right behind your solar plexus (from the angle we're looking at). This will, yes, mean the sword will be mostly hidden from this angle, but that really doesn't matter since we're going to be doing it in all four directions (things are just going to be hidden in some directions). The character then can simply bring their arm up by rotating the shoulder, and bring it down with greater force than could be done with the (rather awkward) motion you've got here.

I hope that was comprehensible. If not, I'll take a couple videos of myself to show you what I mean.
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Post by Kineticstorm » 27 Sep 2005, 21:04

Yeah, he is very stiff Image
but as I said it wasn't finished.
I was basically showing what I have done so far and waiting for comments on how to improve them.

Talaroc, I think I know what you mean.
A few videos of the almighty Talaroc in action wouldn't hurt (won't hurt me anyway). :wink:
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Post by Ultim » 03 Oct 2005, 03:11

Kinetic wrote:Image
i don't think the problem is so much in the left hand as it is in the right hand. The guy looks like a limp-wristed fairy who has never swung a sword before in his life. Beyond that, the whole idea of the motion is wrong. When you hold the sword back behind you, are you going to go for a swing above the head? No, only double-jointed people can bring it around from behind the back to over the head to in front like the character does. From the first position, the character can only either do a stabbing motion or a sidearmed swing (the sidearmed swing would take much more body-twisting, too), else it won't make any sense. An upperhanded swinging motion will not go behind the character. Pick up a bat and take a few practice stabs and swings. Think about it.
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Post by Talaroc » 04 Oct 2005, 01:33

Here, made a few quick videos to illustrate some of the various methods of attack. Sorry they're all rotated, but at the moment I don't have any software capable of correcting it.

http://www.stolaf.edu/people/voss/ua/diagonal-slash.avi
http://www.stolaf.edu/people/voss/ua/di ... shield.avi
http://www.stolaf.edu/people/voss/ua/down-slash.avi
http://www.stolaf.edu/people/voss/ua/up-slash.avi
http://www.stolaf.edu/people/voss/ua/sideways-slash.avi
http://www.stolaf.edu/people/voss/ua/knife.avi
http://www.stolaf.edu/people/voss/ua/polearm-stab.avi
http://www.stolaf.edu/people/voss/ua/polearm-slash.avi


Obviously, all the moves are done slow speed, and I simplified and exaggerated them in many places so as to bring out the movement that would, I think, work best in-game. Bear in mind that none of these are supposed to be weapon-specific (ie, the down slash would work equally well with a claymore as with a mace). Also bear in mind, when making sprites, that I am, in fact, left-handed. :P
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Post by Golgo » 04 Oct 2005, 02:21

Talaroc wrote:Here, made a few quick videos to illustrate some of the various methods of attack. Sorry they're all rotated, but at the moment I don't have any software capable of correcting it.

http://www.stolaf.edu/people/voss/ua/diagonal-slash.avi
http://www.stolaf.edu/people/voss/ua/di ... shield.avi
http://www.stolaf.edu/people/voss/ua/down-slash.avi
http://www.stolaf.edu/people/voss/ua/up-slash.avi
http://www.stolaf.edu/people/voss/ua/sideways-slash.avi
http://www.stolaf.edu/people/voss/ua/knife.avi
http://www.stolaf.edu/people/voss/ua/polearm-stab.avi
http://www.stolaf.edu/people/voss/ua/polearm-slash.avi


Obviously, all the moves are done slow speed, and I simplified and exaggerated them in many places so as to bring out the movement that would, I think, work best in-game. Bear in mind that none of these are supposed to be weapon-specific (ie, the down slash would work equally well with a claymore as with a mace). Also bear in mind, when making sprites, that I am, in fact, left-handed. :P
What is the animation limit on the game?, would be nice if we could do fluid movement like in the video :) . also when i finnesh the castle which is pretty soon, ill help you out with the characters, getting bored doing tiles :P .
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Post by Ultim » 04 Oct 2005, 02:37

Talaroc wrote:Here, made a few quick videos to illustrate some of the various methods of attack. Sorry they're all rotated, but at the moment I don't have any software capable of correcting it.

http://www.stolaf.edu/people/voss/ua/diagonal-slash.avi
http://www.stolaf.edu/people/voss/ua/di ... shield.avi
http://www.stolaf.edu/people/voss/ua/down-slash.avi
http://www.stolaf.edu/people/voss/ua/up-slash.avi
http://www.stolaf.edu/people/voss/ua/sideways-slash.avi
http://www.stolaf.edu/people/voss/ua/knife.avi
http://www.stolaf.edu/people/voss/ua/polearm-stab.avi
http://www.stolaf.edu/people/voss/ua/polearm-slash.avi


Obviously, all the moves are done slow speed, and I simplified and exaggerated them in many places so as to bring out the movement that would, I think, work best in-game. Bear in mind that none of these are supposed to be weapon-specific (ie, the down slash would work equally well with a claymore as with a mace). Also bear in mind, when making sprites, that I am, in fact, left-handed. :P
Very, very, very good. Very creative. Very helpful. Very very helpful. Beyond that i think you modeled the moves very well. Could we some better video feeds though? i can't hardly see you. Hm. Maybe i could turn my monitor contrast all the way up though. But still, it'd be easier if we could get the feeds redone. Again, i'm sure that will be a wonderful service to those helping with the attacking animations. In my opinion a video (or few videos) should be done for all movements in the game.

P.S.
God only made a few perfect people. And he made everyone else right-handed. :)
(Would it be bias of me to propose the characters should be left-handed?)
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Post by Crush » 04 Oct 2005, 03:26

Golgo wrote:What is the animation limit on the game?, would be nice if we could do fluid movement like in the video :) . also when i finnesh the castle which is pretty soon, ill help you out with the characters, getting bored doing tiles :P .
there isn't really a limit. the developers can increase the numbers of animation phases to any number with a few keystrokes. but keep in mind that more animation phases mean more phases for which the equipment sprites have to be made. so we should try to keep the number of sprites as low as possible as long as it still looks fluid.

By the way: Talaroc, you haven't fill in the estimated release date of the new sprites at the assignation page on the wiki ( http://wiki.themanaworld.org/Assignation ). do you have any idea when we can replace the actual sprites? the only missing sprites to do so are those of the attack animation from behind and front. do you think that you can finish those tiles until the release of .17 next sunday? i can't wait to see your sprites ingame.
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Post by Talaroc » 04 Oct 2005, 03:48

Crush wrote:By the way: Talaroc, you haven't fill in the estimated release date of the new sprites at the assignation page on the wiki ( http://wiki.themanaworld.org/Assignation ). do you have any idea when we can replace the actual sprites? the only missing sprites to do so are those of the attack animation from behind and front. do you think that you can finish those tiles until the release of .17 next sunday? i can't wait to see your sprites ingame.
Huh, I hadn't actually seen that page. Updated.
Oh, and I'm going to redo the attack frames I've currently got as well, but that won't really be all that hard.
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Post by ElvenProgrammer » 04 Oct 2005, 09:27

Hmm red lights, you naked, should I upload these videos on a erotic site? :lol: Jokes apart, they're nice even if barely visible.
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