Character sprites

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Talaroc
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Post by Talaroc » Tue Oct 04, 2005 9:33 am

I shudder to think what sort of person would get erotic enjoyment out of those videos, but thanks nontheless. :lol:
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degen
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Post by degen » Tue Oct 04, 2005 12:36 pm

very good illustrated there except the up-slash.

a Up slash is not about power but slashing swift and precise in other words you turn your hand when the blade is lowerd to your left (if left handed) and then fast with a steady hand ends it with a cross from bottom left to upper right.

*note*with cross i ment from one side to the other a very normal why in billiards but i forgot the otehr word for that :oops: so i hope you understand *note*

so as for starting position for a upper salsh it gets hard to make it start with the same starting pose for all especially if its to be that swinging around the blade over the head to down and then turn it upwards, btw isnt that an asian martial arts technique for using blades? think i have seen it before.

*note*i am talking about the animation not the effiency of the way of using the blade like that, nothing else*note*

(same goes for spear/pike i would suggest that starting pose would be like walking with the pike close to your shoulder/or upright and then pull it down for stabbing so its horizontal with the waist and then thrust, with the very same starting pose its also easier to go over to the slashing animation just an opinion tho)

Either way five thumbs up for great illustration! :D
*well thats if i had five thumbs* :roll:

I probably should point out that it also would look awkward if he didnt take a step forward in the up-slash i described above so its a step forward point down slash upwards to then pull back blade as you move shield infront of you and takes one step back (one step is one leg, as for me as lefty it would meen i take my left foot and moves it forward makes the slash and moves my left foot back to original position)
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Kineticstorm
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Post by Kineticstorm » Tue Oct 04, 2005 4:02 pm

Wow, those are sexy... I mean the videos, not you ofcourse (just kidding... I think). :roll:

Anyway, the animations are a very good reference for me (and others) to use for attack animations. Good job Mr. Talaroc! :wink:
I will try and work on attacking sprites later.
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Post by Ultim » Thu Oct 06, 2005 4:12 am

a Up slash is not about power but slashing swift and precise
Well, that depends where you're from. The Far East with their light, sharp katanas didn't have to hit hard. Indeed, the Samurais aimed for one blow per fight. However, farther west swords were huge, heavy, and for the most part pretty blunt. In my opinion and up-slash with a big medieval sword would be something like the sword equivalent of the uppercut- very forceful but inaccurate and unnatural.
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Post by Talaroc » Thu Oct 06, 2005 9:10 am

Ultim wrote:
a Up slash is not about power but slashing swift and precise
Well, that depends where you're from. The Far East with their light, sharp katanas didn't have to hit hard. Indeed, the Samurais aimed for one blow per fight. However, farther west swords were huge, heavy, and for the most part pretty blunt. In my opinion and up-slash with a big medieval sword would be something like the sword equivalent of the uppercut- very forceful but inaccurate and unnatural.
Doesn't mean that one blow wasn't forceful.

Uppercuts inaccurate and unnatural? If you want the one-hit KO effect, you've got to get the angle pretty precisely so as to smash a couple of nerves with the jaw. As for unnatural...well, I suppose I'd really have to know what you mean by that.

Anyway, I see what you're saying Ultim; I wasn't really sure what to do about the up-slash, since I'm not thinking combos here but rather separate animation sets for use with any weapon that fits (of course, sprites could be mix-and-matched for combos). I want to have generic attack-type motion sets so that people can just go nuts with creative weapons and have good character animations to accomodate them, you know?
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Post by degen » Thu Oct 06, 2005 10:38 am

I agree the medieval fighting style has always been alot more brutish then the artistic style of Asian martial artists. And when it comes to medieval times the "evolution" of the fighting style went up as the blades became lighter, yes they didnt have the same craftsmanship they had in asia but still the knowledge in bending and melting iron made progress and so did the techniques with making blades.

Even tho they where still heavy they could around the late 1100 develop a fighting style that was not about splitting heads and cleaving bodies in the midle with one strike that left you vurnerable to other assiliants. It was with the thoughts of defense that the blade became alot more used with defending poses and offensive poses adn to move between them was the swordsmanship "hit and defend" of some sort, yes there was till the one hit killers but they went more towards "great swords" and "war swords" where the slash thrust was about all to think of kill before getting killed.

(which was the northern *coughs* viking style for a pretty long time *note* i am from sweden :) so the brutes are like ancestors i guess >_> *note*)

Well either way later (late 1500-1700 i think it is) on the fencing style with dual blades (rapier with sword breaker/dagger) became popular so the western medieval fighting technicues never developed into a great art like many did in asia (poking with a thin blade in the nitches of an heavily armored knight was to easy :P ). And then the guns came >_> *sighs* how i wish i could kill the guy who invented gun powder :roll:

And another thing to point out, a fast swing does not mean weak i just ment the foolish brute swinging style didnt last long against the fast swift attacks that later became favored. so say swinging a blade fast with a weight of 3 kilos >_> yeah well that would make a nasty wound on me ... perhaps even cleave me (if my ribs or spine wont stop it) but to keep control the smooth moves with speed became essential since you could go from blocking to attack with just the twist of your hands thats what i am talking about, the swing Talaroc showed might have came from the vikings with a blade of nearly 10 kilos weight or even more ... where its as close to a crushing blow from a blunt weapon as much as a sword cut.

here you can read some of the blades used during 1000~1600
http://www.historicalweapons.com/%20swordstypology.html

there was some other links that showed late viking blades as well but they are very similliar to the knightly sword that most people relate to.

i am bad at recounting weight so i have some memories of reading that the weight was around 3kilo's at the late 1400 >_> but that could be wrong, still they weighed alot my oldest brother has a 1? sword that i could barely hold upright after a few swings... and these guys was swinging it for a long time ... *shrugs* :P

*note* yeah i am a lazy boy*note*

So well considering the loss of weight in swords made it possible to utilize new technicues and where the heavy swords could not be manouverd in the same way. so rethink the swinging around a blade since if its to be possible its needed to be a wooden sword ... or if the sword was made with the manufactoring and melting process of present times ... *thinks that it might make it possible* but i recommend to think the moves in a simple way since it first of all will look better in animation and will make it easier to have the same start frame for different slashes and thrusts and other stuff you want to make :)

ooh feces ... i did it again ... :oops:
ok still i like the movies its only the up-slash had movements not needed and left body to vurnerable and ... aarghh i just couldnt leave it unsaid >_< well i still recomend going with as simple moves as possible.
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Post by Crush » Thu Oct 06, 2005 11:41 am

when the question is if the sworfighting style of our characters should be realistic style or showfight style then i think we should go for the exaggerative showfight style.

large turn slashes, wide strike out movements, 360? turns, jump over the enemy with a double backflip and stab him backwards, **** your cover, just look cool!

that's the way how people expect fantasy heros to fight and that's what they want to see.
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Post by Kineticstorm » Thu Oct 06, 2005 2:42 pm

Crush wrote:when the question is if the sworfighting style of our characters should be realistic style or showfight style then i think we should go for the exaggerative showfight style.

large turn slashes, wide strike out movements, 360? turns, jump over the enemy with a double backflip and stab him backwards, **** your cover, just look cool!

that's the way how people expect fantasy heros to fight and that's what they want to see.
Oh, hell yes! That's what I call "crazy"(which means awesome)! :D
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Post by ElvenProgrammer » Thu Oct 06, 2005 4:37 pm

Ok let's do a Star Wars RPG then :P I'm a jedi, may the force be with you.
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Post by Crush » Thu Oct 06, 2005 5:06 pm

No reason to be sarcastic here. Replace the lightsabers with normal swords, change the backgrounds (wouldn't even be a problem, because the new star wars movies were almost completely filmed in blue boxes) and the swordfighting scenes from star wars would fit well into any fantasy scenario (even the clothes would fit).

To be honest the whole star wars saga fits, from the literary point of view, better into the fantasy genre than into the science fiction genre. the typical elements of science fiction (like social changes by new invented technology or unusual situations caused by scientific phenomenons) are missing while typical fantasy elements (spiritual powers, good vs. evil conflict, heros and villains with superhuman abilities) are overrepresented.

the only thing that makes star wars science fiction is the futuristic scenario. but a story needn't take place in the future to be science fiction. having the story take place in the future is just normally the most believeable way to make a science fiction plot. but it is not a requirement for science fiction. there are plenty of examples for science ficton that takes place in the present or even in the past.

By the way: The Swordfights in the new star wars movies were choreographed by specialists for classical show swordfighting (but asian style swordfighting, to be precise).
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Post by Modanung » Thu Oct 06, 2005 5:50 pm

Crush wrote:...while typical fantasy elements (spiritual powers, good vs. evil conflict, heros and villains with superhuman abilities) are overrepresented.
You mean spiderman is fantasy?

Anyway... talking about moviegenre definitions seems pretty off-topic, so I'd say enough about that. :P
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Post by Crush » Thu Oct 06, 2005 6:04 pm

yes, i would define the super hero genre as a sub genre of fantasy.
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Post by degen » Thu Oct 06, 2005 8:17 pm

ooh i guess i had another view of the animations then looked at everything out of a more realistic strategy fighting (no matter how you look at it jumping 30 feet with backflip to then back stab is not i repeat not asian fighting style)
but i know the fighting poses adn the slash thrust adn all the striking in SW was done with help of experts :wink:

Well i do agree that special skills and such should not be realistic they should just look cool and over exagerated animations does not in any meen that the way they use it should not be correct even if the slash is wider adn if they do leen forward more then neccasery in a thrust that is a more anime/game stuff but still the moves should be correct thats what i am talking about. same goes with bows ofc its not possible to hit 10 arrows that is shoot at the same time on one target they would just fly off in different directions hit each otehr or flunk but still its a cool special bow skill multiple arrows that is.

Same with swords a jump slash which would leave drastic openings and would leave you vurnerable normaly would also be a kick ass skill :D

but the normal fighting with swords none skill stuff should be correct (even if overly exagarated). thats what i am talking about :)

just making a point.
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Post by Crush » Mon Nov 28, 2005 9:18 pm

i just wanted to push this thread up to ask if this new spritesheet will be finished soon or if we have to wait some more months until the last 8 sprites are finished?

i mean there are only 8 sprites left. when they are finished we can put the whole thing online and we can finally start developing clothes.
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Post by Jetryl » Tue Nov 29, 2005 9:00 am

Crush wrote:i just wanted to push this thread up to ask if this new spritesheet will be finished soon or if we have to wait some more months until the last 8 sprites are finished?

i mean there are only 8 sprites left. when they are finished we can put the whole thing online and we can finally start developing clothes.
:| Actually, you could really kick the thing in motion by trying to create those last 8 sprites yourself, or at least a few of them.
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