Character sprites

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Bjørn
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Post by Bjørn » 01 Mar 2005, 14:16

Talaroc wrote:Bjorn: I like it. A lot. :D In fact, I'm willing to agree with you and Kyokai; this animation is done. If you could send me the individual frames, I'll start slapping them onto a spritesheet, and working on the other directions and female version.
Maybe you could first pass me your frames? I modified your animated gif which doesn't contain the alpha layer of the frames and as such this version only looks good on a light background because it fades to white.
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Post by Rotonen » 01 Mar 2005, 15:07

It's done but what about differend body builds? Thin - normal - fat ? We could be the first MMORPG ever to have different sizes in clothes. The body build could perhaps be based on your current monetary status to say that one is poor or rich? :)
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Post by Kyokai » 01 Mar 2005, 15:22

I don't think so...

That's 3 clothing sets for every piece of body equipment, and people go from rich to poor pretty fast in an MMORPG. This is ok in 3D games where you can just scale the clothing, but it won't work well for us.
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Post by Rotonen » 01 Mar 2005, 19:06

I do understand the triple amount of work. Just bouncing around ideas ;) Well perhaps we could do a really twisted approach on this and introduce cosmetic surgery into the world: if you're really really rich, you could change yourself into a really thin or a fat person? :) That way there wouldn't have to be EVERYTHING in three sizes, just some pieces, preferrably the most expensive ones.
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Post by Talaroc » 01 Mar 2005, 19:07

Indeed. We're allready going to have male/female, different skin colors, dynamic clothing/equipment, and customizable hair and faces. I don't think we really need different builds (although I did think about it earlier, but it would just mean too much work--we'd also have to restrict what people could and couldn't wear just based off their body type.
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Post by Kyokai » 01 Mar 2005, 22:38

Talaroc wrote:Indeed. We're allready going to have male/female, different skin colors, dynamic clothing/equipment, and customizable hair and faces. I don't think we really need different builds (although I did think about it earlier, but it would just mean too much work--we'd also have to restrict what people could and couldn't wear just based off their body type.
How are we going to handle male and female body types, by the way? Are we just going to make 2 sets of each equipment? Or have double the number of equipments and make them gender specific?
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Post by Talaroc » 01 Mar 2005, 23:05

Two sets of the equipment that would be effected should work fine. This means shirts, pants, and some armor would be doubled, but very little else (I'm only going to make the minimum changes necessary to the sprite to make the female version; the only changes are going to be in the area between the chest and hips). We could either make the effected items gender-specific, or just have the sprite change depending on the character holding/wearing them (ie, when a male character holds this shirt, it uses the male shirt sprite, and if he gives it to a female character, it starts using the female shirt sprite). I don't really care either way.
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Post by maci » 02 Mar 2005, 12:39

when will we have these in-game ?
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Post by Talaroc » 03 Mar 2005, 00:00

As soon as I finish them all and the devs get a chance to update, I should guess. On that note, the finalized character set for standing/walking south is ready, and is also in the wiki.

sprite: Image
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Post by Kyokai » 09 Mar 2005, 16:04

how are the other walking sets coming?
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Post by Talaroc » 09 Mar 2005, 17:58

I'm working on the left/right walking set now. Haven't had a whole lot of time to work on it of late.
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maci
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Post by maci » 09 Mar 2005, 18:52

well you can do it !
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Post by Talaroc » 10 Mar 2005, 06:41

Heh, thanks.

And in that spirit, here's what I've got so far. Bear in mind, it's completely unshaded and unsmoothed. I'll wait to do those things until I've got some feedback on the overall design.
sprite: Image
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Post by SuriKatta » 10 Mar 2005, 06:54

Very, very nice...

Good, steady walking movement, there, too, but I can see that it still needs a little bit of tweaking. Although, the overall design is constant and well done.

Good job :D
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Rotonen
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Post by Rotonen » 10 Mar 2005, 11:47

The torso seems a bit stiff?
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