Monster PIXEL ART - By Dharoks

All development of pixel art and graphics
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Crush
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Post by Crush » Fri Dec 28, 2007 4:22 am

I liked the old arms better. The old ones gave it a dangerous look while it looks quite innocent and harmless with the new ones.

The walking animation looks very clumsy. I would suggest you to google some tutorials about how to animate walking cycles. Like this one, for example: http://www.idleworm.com/how/anm/02w/walk1.shtml

By the way: can someone move this to the graphic development forum?
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Rotonen
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Post by Rotonen » Fri Dec 28, 2007 11:15 am

Also perhaps some killing intent into the attack animation..? (Put it into a mockup attacking the playerset to see whether it's even looking like it attacks the player.)
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Strump
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Post by Strump » Fri Dec 28, 2007 11:19 am

rafael wrote:CHANGED ARMS!

<a><img src="http://imagens.webtuga.com/images/93466 ... -Alien.gif" border="0" alt="Imagem alojada pelo webtuga"></a>

8)

ALOT OF WORK :lol:
#



yeah :)

this is good :D
:D
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rafael
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Post by rafael » Fri Dec 28, 2007 3:30 pm

jaxad0127 wrote:Its looking good. Have you thought about a name for it? "Alien" would work, but its a bit too generic. Something more exotic is definitely needed in the game (for both sprites and monster names).
How about a Poll to define his name?! "Alien" is just a temporary name!
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rafael
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Post by rafael » Fri Dec 28, 2007 3:39 pm

Crush wrote:I liked the old arms better. The old ones gave it a dangerous look while it looks quite innocent and harmless with the new ones.

The walking animation looks very clumsy. I would suggest you to google some tutorials about how to animate walking cycles. Like this one, for example: http://www.idleworm.com/how/anm/02w/walk1.shtml

By the way: can someone move this to the graphic development forum?
I got alot of problems with the old one, lights, textures, angles, walking cycles, attacking cycles, and with the new arms it lookin a bit more "professional", at least for me...bout the walkin cyrcles, i'm about to add 2 new frames to the 3 existing ones.
Thanks..
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rafael
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Post by rafael » Fri Dec 28, 2007 3:40 pm

:o
Thanks very much Strump :wink:

<a><img src="http://imagens.webtuga.com/images/53748 ... Frames.gif" border="0" alt="Imagem alojada pelo webtuga"></a>

Now i got 6 frames for walking(left-right), now i'll do front-back.
Thanks for comments!
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yosuhara
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Post by yosuhara » Sat Dec 29, 2007 3:01 am

rafael wrote::o
Thanks very much Strump :wink:

<a><img src="http://imagens.webtuga.com/images/53748 ... Frames.gif" border="0" alt="Imagem alojada pelo webtuga"></a>

Now i got 6 frames for walking(left-right), now i'll do front-back.
Thanks for comments!
you should really checkout that recommended tutorial... right now your sprite doesn't look like walking more like stomping... his legs are totally stiff

ditto what Crush said about the arms
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Rotonen
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Post by Rotonen » Sat Dec 29, 2007 10:39 am

I'd say it's more about the head remaining static in relation to foot movement in this case. Mostly it does not have to look right in its entirety, but rather just have the key factors right. People attach their eyes to the key factors and they are usually the ones that define the character and move the most.
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