Death penalty ...

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yosuhara
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Post by yosuhara » Mon Jan 07, 2008 11:17 am

I'm 100% against the dying forever idea...labyrinth would be sufficient punishment i think... however I like the damage over time for items thing
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Crush
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Post by Crush » Mon Jan 07, 2008 6:54 pm

Equipment decay is an important feature to keep the crafting economy running. When items don't decay it won't take long until all regular players have all the crafted equipment they need and then it becomes unnecessary to craft any more. I've seen this happen in a lot of MMORPGs. In order to keep crafting characters busy it is necessary to make sure that all characters need new equipment from time to time.

But this is a different topic.
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Jaxad0127
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Post by Jaxad0127 » Mon Jan 07, 2008 7:05 pm

Crush wrote:But this is a different topic.
It isn't necessarily off topic. If death adds decay to all of your items that can decay (say like 10% decay), it would add another incentive to stay alive longer.
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Post by Crush » Mon Jan 07, 2008 7:20 pm

That would look ripped off from world of warcraft.
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yosuhara
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Post by yosuhara » Mon Jan 07, 2008 9:57 pm

i say, why we can't rip what's good :D
we don't necessarily have to reinvent the wheel :)
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Post by Modanung » Wed Jan 09, 2008 10:12 pm

If items decay when you get beaten up I don't think it's necessary to make items decay even more when you die because they've already received quite a beating before that.
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