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[Removed]
Posted: 31 Dec 2007, 17:48
by PsyPeng
[Removed]
Posted: 31 Dec 2007, 18:10
by Jaxad0127
No. Whether a log is accepted or not is random.
Posted: 31 Dec 2007, 19:20
by Quiche_on_a_leash
If it makes you feel any better, I've given the Master well over 80 logs, all of which have broken.
(Not that I care that much, as I have a forest bow already.)
Posted: 31 Dec 2007, 19:29
by ae4ji
I got mine after third log. I collected 10 logs total. I help a noob get 10 logs twice. Still no bow. So I gave him 12,000 GP so he could buy one. They cost 20,000 to buy.
Posted: 31 Dec 2007, 19:29
by Crush
I've also heard of people who were successful with the third or fourth log. So it is really just luck.
The chance of every log is one in twenty, by the way.
Posted: 31 Dec 2007, 19:48
by 5t3v3
I don't want this to turn out into a debate about what randomness is and how mathematical chance-calculations work. But if you ask me, bringing a whole bunch of logs (say 10 or 20) at the same time, will increase your chances as opposed to bringing them one by one. Why? Well simple, because it's not truly random; like without-a-cause-random (if there exists such a thing). It's rather a simulation of randomness! Therefor bringing your logs consecutively should help.
Posted: 31 Dec 2007, 21:59
by PsyPeng
[Removed]
Posted: 01 Jan 2008, 05:02
by Crush
5t3v3 wrote:I don't want this to turn out into a debate about what randomness is and how mathematical chance-calculations work. But if you ask me, bringing a whole bunch of logs (say 10 or 20) at the same time, will increase your chances as opposed to bringing them one by one. Why? Well simple, because it's not truly random; like without-a-cause-random (if there exists such a thing). It's rather a simulation of randomness! Therefor bringing your logs consecutively should help.
All attempts to abuse weaknesses of the pseudorandom number generator of the server will fail because the server generates massive amounts of random numbers every second. Everytime someone attacks at least two random numbers are calculated. One for hittting and one for damage. And when you look at how fast some players are attacking...
Posted: 01 Jan 2008, 22:30
by 5t3v3
So every game calculation that uses random numbers are all queued to the same generator, interesting. I would have thought there was a separate one for each type of calculation (like one for damage, one for NPC, and so on). Yeah I guess this makes it impossible indeed to influence it.
Posted: 03 Jan 2008, 00:49
by Modanung
Generating a random number is just a function.