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Profs? When?

Posted: 01 Jan 2008, 22:44
by hp-nix
When players can see first professions? I think that's time to make them. :(

Re: Profs? When?

Posted: 01 Jan 2008, 22:55
by Eliott
hp-nix wrote:When players can see first professions? I think that's time to make them. :(
don't forget that TMW is a game in developement. i think the developers are working hard about the professions ;)

Posted: 01 Jan 2008, 23:14
by Falcata
By "professions", do you mean skills? Because last I checked, TMW isn't going to have classes, and instead will be based on skills.

Posted: 02 Jan 2008, 00:27
by hp-nix
Falcata wrote:By "professions", do you mean skills? Because last I checked, TMW isn't going to have classes, and instead will be based on skills.
:shock: Can u show that text?

Posted: 02 Jan 2008, 00:46
by Crush
It is true. There won't be any distinct classes in TMW. We believe that a class system limits the characters to a few common stereotypes and introduces balancing problems. In a sufficiently complex classless system, on the other hand, you have a lot more room for experimentation.

So we've decided to aim for a learning-by-system where everyone can learn everything but your atttribute distribution will influence what you are good at. So by distributing attributes characters will become inofficial pseudo-classes.

Posted: 02 Jan 2008, 01:46
by hp-nix
Maybe it's better to make a lot of equipment to change character appearance? For example, armor, raincoats (long, short) etc. From my point of view, this will attract gamers.

Posted: 02 Jan 2008, 09:01
by Eliott
Falcata wrote:By "professions", do you mean skills? Because last I checked, TMW isn't going to have classes, and instead will be based on skills.
oh sorry ; i thought "profession" would mean "job" :)

Posted: 02 Jan 2008, 12:42
by Crush
hp-nix wrote:Maybe it's better to make a lot of equipment to change character appearance? For example, armor, raincoats (long, short) etc. From my point of view, this will attract gamers.
When you would like to help with creating graphics for equipment or know someone who would be willing to help: http://wiki.themanaworld.org/index.php/ ... evelopment