Mushroms Forest Cave

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AxlTrozz
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Mushroms Forest Cave

Post by AxlTrozz » 16 Jan 2008, 16:03

first concept
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Post by AxlTrozz » 16 Jan 2008, 17:22

Second version and Third version
>>second>>Image >> third >>Image
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Post by ElvenProgrammer » 16 Jan 2008, 19:17

Lovely.
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Post by Falcata » 16 Jan 2008, 20:04

I'll take this as a "yes" in response to yesterday's PM. Anyways, I tried my own hand at pixel art, and I found that it isn't as hard as I thought it would be:

Image Image Image
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Post by AxlTrozz » 16 Jan 2008, 20:32

Excellent, so you can take it from here, is correct, is not that hard, is more a matter of time and small details like perspective, shadows and minor considerations, but welcome as a pixelworker :)
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Post by Falcata » 16 Jan 2008, 20:34

Here's some early screenshots of the Mushroom Forest so far. The map itself isn't completed yet, so I'll be taking suggestions for improvements.

Image Image Image Image
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Post by Falcata » 16 Jan 2008, 20:37

AxlTrozz wrote:Excellent, so you can take it from here, is correct, is not that hard, is more a matter of time and small details like perspective, shadows and minor considerations, but welcome as a pixelworker :)
Thanks, Axl. I suppose the real challenge for me will be making some tree-sized mushrooms, lol. So far I haven't tried anything that large, but I'll see what I can do.
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Post by AxlTrozz » 16 Jan 2008, 20:58

The third version I made is 32 pixels at least half of the char size, we can try using the same base but higher, I'll try to do something as concept, the mushroom grows in clusters, so we need something like the version 2, but bigger
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Post by Crush » 16 Jan 2008, 21:02

Falcata, you should go for less regular and less straight shapes. More like the mushrooms by AxlTrozz. Do you notice how the stems aren't perfectly straight but bend? This looks much more natural.
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Post by Falcata » 16 Jan 2008, 21:12

Crush wrote:Falcata, you should go for less regular and less straight shapes. More like the mushrooms by AxlTrozz. Do you notice how the stems aren't perfectly straight but bend? This looks much more natural.
I'll be sure to remember that. The tiles I've made so far are still prototypes, so I'll be improving them a bit (starting with the tall, hollow ones).

EDIT: Crush, how would I configure the particle system to cause some of the mushrooms (the tall, hollow ones) to spit up a cloud of spores at random intervals?
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Post by AxlTrozz » 16 Jan 2008, 22:09

A new Version 3

Image >>>> Image >>>> Image
EDIT: minor addition
Last edited by AxlTrozz on 17 Jan 2008, 03:26, edited 2 times in total.
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Post by yosuhara » 16 Jan 2008, 22:10

i must say i like this idea very much, finally something different from current environments... we can also add some cave plants...and maybe change the color scheme of the cave more towards blue or green...

anyway, good start!
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Post by Falcata » 16 Jan 2008, 22:48

I decided to make this cave because Crush rejected my "Elemental Planes" proposal. The Plane of Earth was to include a number of exotic caverns, such as the Mushroom Forest.

A green cavern? Sounds fascinating. I'll do a palette swap of the cave tileset and see how it turns out.
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Post by AxlTrozz » 17 Jan 2008, 00:54

Now a Green smoking Mushroom, It just a concept but I like it
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Post by Falcata » 17 Jan 2008, 00:58

Looks pretty interesting. Just needs a bit more polishing, I suppose.
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