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Files for dimonds Cove...

Posted: 06 Feb 2008, 02:29
by Merlin
Someone wanted the latest files for Dimonds Cove to help with the testing...

http://download345.mediafire.com/xgzx20 ... ove.tar.gz

That should be it..

re-formattedand fixed files

Posted: 07 Feb 2008, 03:00
by Merlin
This is the file ready to put in custom data for testing purposes.
Including the new music for the inside.

http://download134.mediafire.com/bcyyjg ... dscove.zip

Thats all

Posted: 07 Feb 2008, 13:00
by Simeon
Here's what I noticed on the outside of the building: it feels weird that you can barely walk behind the building because the collision area ends near the roof and not near the end of the building:

Image

The blue rectangle indicates the base of the building and the rest behind it should be walkable (given the perspective and all).

Posted: 07 Feb 2008, 13:02
by yosuhara
i can't enter the building...

Posted: 07 Feb 2008, 13:27
by Crush
That's because the warp script isn't on the server, Yosuhara. I created a mantis issue when someone wants to debug Merlins scripts.
http://mantis.themanaworld.org/view.php?id=211

Dimonds Cove Scripts...

Posted: 07 Feb 2008, 23:00
by Merlin
The NPC scripts are already being polished by Lore. I think he should have them completely done soon. (I was able to add the map to my server and test it also. FINALLY!) The warps should be done too and then I'll release the next update. This was so Lore,Me and anybody else using that test server could visit the map.

The Collision issue with the building size can be fixed easily enough. I didn't think of that. Will do thanks for pointing that out.

Lore's going to handle the scripting and the setup of the new maps I do and then after we test them all the stuff to implement them into the TMW Server will be available,

This will allow me to concentrate on just mapping instead of having to deal with the scripting and server configuration also.

Posted: 10 Feb 2008, 18:43
by bankai
looking gud merlin i think i might wor for dimond again