Buildings and walls in desert map

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Othello
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Buildings and walls in desert map

Post by Othello » 25 Feb 2008, 21:02

Hey everyone,

Would it be alright if would 'remaster' the resized building and rock-wall graphics in the desert? Or is someone else already working on that (or are they to be replaced anyway?).

Thanks,
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Re: Buildings and walls in desert map

Post by Rotonen » 26 Feb 2008, 05:30

AFAIK it's more than ok for you to start the process.

It's about time already.
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Re: Buildings and walls in desert map

Post by ElvenProgrammer » 26 Feb 2008, 09:59

Actually Modanung already started a revamp of Tulimshar, you can see his progress here:

http://s6.photobucket.com/albums/y203/M ... /?start=80

He also promised to complete the walls sometime soon.

So, I guess the priority would be starting to work on cliff tiles, but I think Modanung wouldn't mind if you want to attempt some work on the walls.
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Re: Buildings and walls in desert map

Post by Crush » 26 Feb 2008, 13:25

There is a lot Modanung promised to finish very soon... years ago.
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Re: Buildings and walls in desert map

Post by Othello » 26 Feb 2008, 15:36

The remastering I mean is just an update of the exisiting tileset, it'll just be the hi-res version of the current tiles, adding some sharpness and dither, maybe a few details.

Is mundang creaing a completly new tileset? I wouldn't want to find out that if I do spend the time on this that it will be replaced soon. :) If mundang is only doing the buildings, I could do the cliffs, but as said before, they will just be an update of the current tiles.

by the way: does the client support PNG transparency levels or is it on/off? Is there a convention about this?
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Re: Buildings and walls in desert map

Post by Crush » 26 Feb 2008, 15:51

Yes, the client supports alpha transparency. Please use 8bit alpha channel in all of your images.
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Re: Buildings and walls in desert map

Post by Othello » 26 Feb 2008, 22:39

Well, I started work on the desert cliffs, they now look like this. Still needs more work though...
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desert-example.png
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Re: Buildings and walls in desert map

Post by Othello » 28 Feb 2008, 15:11

I'm still not sure if I need to modify the building, or wait for Modanung.
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Re: Buildings and walls in desert map

Post by ElvenProgrammer » 28 Feb 2008, 19:29

I'd prefer you to complete your work on the cliffs.
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Re: Buildings and walls in desert map

Post by Dave » 28 Feb 2008, 19:56

I would like another opinion on this, but to me, the color of the cliff's edge seems to be off.

Also, I'm guessing you've probably already noticed and fixed this.. but please fix this apparently stray pixel.
Image

Something else for the appearance of desert cliffs, would be to alter the amount of sand that covers their plateaus. I would expect the top to be completely covered, only if it were a straight-up dune, but this looks as though it needs a rockier surface, on top. (not a complete lack of sand, but less sand)
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Re: Buildings and walls in desert map

Post by Jaxad0127 » 28 Feb 2008, 20:04

dabe wrote:Something else for the appearance of desert cliffs, would be to alter the amount of sand that covers their plateaus. I would expect the top to be completely covered, only if it were a straight-up dune, but this looks as though it needs a rockier surface, on top. (not a complete lack of sand, but less sand)
For that to cover the whole top, we'd need to add many new tiles. If the change from rock to sand could be made more gradually on the cliff tiles themselves, we could avoid a lot of extra mapping.
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Re: Buildings and walls in desert map

Post by Othello » 28 Feb 2008, 22:12

Here is the latest version. What do you think? I think more tiles are needed for more varation, but for now I think this is already a good improvement :)

So, how do I get it into the game?
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newdesert1.jpg
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newdesert2.jpg
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newdesert3.jpg
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Re: Buildings and walls in desert map

Post by Crush » 28 Feb 2008, 22:29

It looks too repetive, in my opinion. You can exactly count the tiles.
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Re: Buildings and walls in desert map

Post by Othello » 29 Feb 2008, 09:09

Yes, you are right. There are a few small things I wish to fix, and add some more alternatives. For now I think the tileset lacks alternative tiles, though I saw some in the tileset which don't seem to be used in the map. I'll create some alternatives, then someone needs to edit the map to use these new tiles.
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Re: Buildings and walls in desert map

Post by Othello » 01 Mar 2008, 00:23

I fixed the repeatative, all distinctive features are now in a separate group of tiles. So, how do I get them into the game?
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