Particle Effects

All development of pixel art and graphics
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MerlinX420
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Particle Effects

Post by MerlinX420 » Fri Mar 07, 2008 2:32 pm

Can a script on the current server trigger a particle effect. I don't know if this is possible and would like to know.
Also how are particle effects put on a map?
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Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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Crush
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Re: Particle Effects

Post by Crush » Fri Mar 07, 2008 6:23 pm

MerlinX420 wrote:Can a script on the current server trigger a particle effect. I don't know if this is possible and would like to know.
No, but it should definitely be made possible. I am just unsure how it should be integrated in the network protocol.
Also how are particle effects put on a map?
I've written a description on http://wiki.themanaworld.org/index.php/ ... ts_on_maps
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MerlinX420
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Re: Particle Effects

Post by MerlinX420 » Sat Mar 08, 2008 1:48 am

Crush wrote:
MerlinX420 wrote:Can a script on the current server trigger a particle effect. I don't know if this is possible and would like to know.
No, but it should definitely be made possible. I am just unsure how it should be integrated in the network protocol.
I didn't think it would be possible. The scripting for the current server is limited,but would this be easier on the new server?
[
Didn't realize it was in the wiki. Thanks for point that out to me. Some people have asked why there's no fire in the fireplaces of Dimond's Cove.
MerlinX420
Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. Has anybody seen this princess I'm looking for?
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Crush
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Re: Particle Effects

Post by Crush » Sat Mar 08, 2008 1:59 am

Oh, you meant eAthena? Sorry, I overlooked the "current" in your posting. No, it is impossible on eAthena. But on TMWServ we can code a way to trigger effects server-sided. We need this for the magic system anyway.
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jimao888
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Re: Particle Effects

Post by jimao888 » Mon Mar 24, 2008 4:55 pm

I think If there Is a Npc look just like a loop playing Particle effect; we can set it up on the map;
also we can trigger some event about it; ( :oops: sorry, I Just Can't ctrl my mind)
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