What's an MMO...

Content and general development discussion, including maps, quests, and server code from the development team.
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Redshrike
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What's an MMO...

Post by Redshrike » 08 Mar 2008, 20:15

...without giant flesh-eating beetles?
I dunno if the style or format is right, but the first pose is standing, next two are walking, and then the next three in a row are attacking.
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Jaxad0127
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Re: What's an MMO...

Post by Jaxad0127 » 08 Mar 2008, 20:27

Have a look at the existing monster sheets to see what is needed. Also, it needs to be on a grid.
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Crush
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Re: What's an MMO...

Post by Crush » 08 Mar 2008, 20:36

The only sprite that is missing is the dead sprite. Animations can have any number of frames.

The coloration is a bit boring, but this can be fixed easily.
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Re: What's an MMO...

Post by ElvenProgrammer » 09 Mar 2008, 15:43

Looks cool. It would be cool to see it animated tough.
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Re: What's an MMO...

Post by gorcho » 11 Mar 2008, 00:00

it looks good... i'd like to make monsters like that, i wonder if u can recommend me a software for Mac to do sprites like that and maybe a tutorial :roll:
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Re: What's an MMO...

Post by Dr Wahl » 11 Mar 2008, 16:06

Well, it goes without saying that Adobe Photoshop for Mac would definately do a good job, but for those who do not have such deep pockets, there is a program called Pixen which is not full of fancy features, but it will give you enough tools to pixel anything for TMW. The Gimp is another program available for Mac that is free and can be used for pixel art.
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Re: What's an MMO...

Post by GonzoDark » 11 Mar 2008, 17:47

ElvenProgrammer wrote:Looks cool. It would be cool to see it animated tough.
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Crush wrote:The only sprite that is missing is the dead sprite. Animations can have any number of frames.

The coloration is a bit boring, but this can be fixed easily.

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hehe =)

// GonzoDark
IchigoBlack (86) a.k.a GonzoDark (80) || HolyManaClan

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Re: What's an MMO...

Post by EJlol » 11 Mar 2008, 17:58

Crush wrote:The only sprite that is missing is the dead sprite.
Something like this?
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Re: What's an MMO...

Post by gorcho » 11 Mar 2008, 21:18

EJlol wrote:
Crush wrote:The only sprite that is missing is the dead sprite.
Something like this?
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why dont u try making a dead sprite with the bug upside down... damn bugs always die like that...
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Re: What's an MMO...

Post by EJlol » 11 Mar 2008, 22:27

because I got the feeling its ripped. So I didnt wanted to waste to much time on it. :P
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Len
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Re: What's an MMO...

Post by Len » 12 Mar 2008, 04:38

EJlol wrote:because I got the feeling its ripped. So I didnt wanted to waste to much time on it. :P
Only because his post count is 1 and we didn't see the different stages of development (but lets not accuse him of anything yet)

I don't like the idea of such a small beetle being called giant anyway and I would like to see someone reinvent what a beetle is...

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heres a very very crappy example that I put together really quickly from an older concept
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Crush
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Re: What's an MMO...

Post by Crush » 12 Mar 2008, 06:41

Yes, everything with "Giant" in the name should be at least larger than a player character.
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  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


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Re: What's an MMO...

Post by Sertraline » 12 Mar 2008, 07:18

Len wrote:heres a very very crappy example that I put together really quickly from an older concept
(Noticed you edited it to add a second, larger "very") Don't beat yourself up--no, it's not Saphy's trees good--but it's actually not too bad at all. Looks like something you'd see on Graal back in the day.

Just trying to encourage you to finish the job and get us a real giant beetle. :D
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Re: What's an MMO...

Post by Pauan » 18 Mar 2008, 02:51

The perspective is a bit off. Mostly just the side views. It's a 45 degree angle straight down, whereas this looks more like 25-30 degree. Other than that, it's quite nice. :)

In other words: make the side views taller, that way it looks more like you are looking down on it, rather than from the side.
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